Proof of concept for a tile based stealth game, made at Global Game Jam Dunedin 2017
"A top down, turn based stealth game where every step you take generates a sound wave. Find the best route through each screen to avoid alerting the guards and collect as much gold as possible."
This was a really clever mechanic! I found this surprisingly playable. The particles representing sound was really intuitive since it changed based on the type of tile you walked on, so good conveyance.
I could see this being paired with a more adaptive AI and a field of vision for a pretty nice pico-8 metal gear game :)
Cheers. There's already a bunch of commented out FOV code in there, couldn't get it working in time for the Jam deadline. Going to go back and get that working then try sort that and get enemy pathfinding/combat in.
@egemert35, I don't think the map is changing, rather the view of the map is changing. Easy way of doing this would be something like:
camera(flr(player_x/128)*128, flr(player_y/128)*128) |
This will change the view based on the player's position. Each time you reach the edge of the screen the view will move to the next screen automatically.
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