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Cart #remco_visje-0 | 2023-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

a small game about a fish, made in 9 hr for Alakajam #17

left and right to wiggle

the river-flow should very slowly get faster / get as far as you can (the number of screens traversed is counted)

red spikes hurt / yellow scales give a bit more life / watch out for the light-blue currents / plants can block you, but only horizontally

(also my first 'finished' cart)

P#126357 2023-02-27 09:57 ( Edited 2023-02-27 09:57)


Good game, @remco.

I especially like how the fish is a bit of a paper plane when it is travelling across distances.

As for the red spikes, to prolong the game you could give the player 1-second of invulnerability once hit with the spikes - so they can get free.

In any case, interesting game. Gold star.

P#126376 2023-02-27 18:38

@dw817 Thanks for the kinds words!

Yes, some i-frames might be a good idea if I ever decide to take this a bit further (and up the difficulty a bit as well).

P#126383 2023-02-27 21:15 ( Edited 2023-03-01 19:57)

Very nice! I got 143 m as my best. I noticed that I began to bug through some things at that speed.

P#126389 2023-02-27 23:54

@loan wulf Thanks! Yes, the collision detection is (partially intentionally) very simple.

P#126478 2023-03-01 20:04

very interesting movement, because i have to think how a fish would swim.

i think that an adventure game variant of this game (it has finite levels) should also be a thing.

P#126539 2023-03-03 05:59 ( Edited 2023-03-03 06:01)

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