fault 2? the first one wasnt that long ago, im excited to try this out.
edit: dang, falling is actually really fun, and i think the way you used breakable blocks really works, the secret ending was a fun little challenge and i enjoyed this very much.
thank you! I wanted to keep the same length as Fault 1, and to be the reverse of Fault 1, so I kept it short and sweet!
I'm glad you enjoyed the secret ending, that was kuliat's work!
After trying for quite a while, I managed to get sub 1 min for the secret ending. Going down was very fun and I really liked the level design.
Nice mod, it definitely jumps in difficulty from fault 1, but I liked the going down thing, and the breakable blocks being used as mechanics. Some parts felt slightly jank, but overall it was pretty fun. A secret route is always nice to see in a celeste mod, even if it was relatively short.
hey, thanks @coolelectronics!
what parts felt jank to you? just so I know what to do better when faut 3-
uh what parts felt jank?
and thanks Cal! that's a crazy time
@SandwichBlam
Specifically, this part in ruins where you need to dash up a little bit and go through the spikes and then fall and dash up into the block to avoid falling into the spikes.
The concept would work if it was arranged a little differently, but how it stands, it doesn't really flow well with the level design
Here, I would avoid using one block gaps wherever possible, it just doesn't work that well. if the row of tiles with the spikes on top were moved up 1 or 2 blocks, this part would have been almost perfect.
@pingüino324
Just follow these terrible drawings that I made:
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