Log In  

Cart #star_beasts-4 | 2021-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

Your ship has stopped in deep space to perform repairs. The crew are on a spacewalk when suddenly predators warp in from hyperspace. Save the crew!

Frantic shoot-em-up action inspired by 8-bit classics such as Uridium, Defender, Robotron, Asteroids and Thrust.

The controls are explained on the title screen.

You'll get a higher score the more risky your play:

  • fly fast to get a score multiplier for each kill
  • the bogies evolve to more dangerous forms that are worth more points
  • you can earn big points by rescuing crew members far from the ship

There are four different ships. You'll encounter new challenges on later missions, and need to adapt your tactics.

You can also speedrun each level – your time is shown in the level complete screen.

The music is by @Gruber.

How high can you score?

Gameplay Tips

The bogies warp in near your ship in waves and follow fixed paths around the ship scouting for prey.

If you learn the patterns of waves and paths you can pick off the bogies with ease while they are scouting. It won't get you high scores, but you can speedrun the levels that way.

The faster you are travelling when you fire a shot, the more points you earn if the shot hits a bogey. But be careful. On higher levels, you can collide with the ship's superstructure. While your pod is pretty robust and bounces off at low speeds, at high speed collisions damage your pod.

Collisions with bogeys also damage your pod. You don't get any points for colliding with bogeys.

The "turret lock" lets you strafe the bogeys at high speed with less chance of collision.

If a bogey reaches the end of its path, it starts hunting the crew. It's body flashes between yellow and green, and it moves faster. You earn more points for taking out a bogey when it is hunting than when it is scouting.

When a bogey reaches the crew member it is hunting, it abducts the crew member. It then flies away from the player. It moves quite slowly when carrying an abducted crew member. Bogey's carrying an abducted crew member are highlighted as red blips on your pod's radar.

You can free the crew by shooting the bogey. Your shot propels the crew member in the same direction. Shoot from the right angle, and your shot will propel them back onto the deck of the ship.

If you shoot them in the wrong direction, they will float off into space to their doom.

Your only hope then is that another bogey will abduct them before they run out of air.

They can only land on the deck of the ship, not on the machinery and piping.

When a crew member lands on the deck, you get bonus points. The further they travel, the more points you get. One method to earn high scores is to let aliens carry your crew members far from the ship before freeing them. But leaving it too long is risky -- it's harder to direct the astronaut back to the ship, the alien might merge with the human before you shoot it and mutate into a more dangerous form, the freed crew member might run out of air before reaching the ship, or another alien might abduct the freed crew member again while they are floating in space. And in the meantime, other aliens are attacking the crew members still on the ship.

You've got to walk a tightrope between risk and reward to earn top scores without the whole situation collapsing into chaos.

Version History

1.0 - first public release
1.2 - Fixed colours of cart image in splore browser
1.3 - Improved appearance of ship in response to player feedback

P#102381 2021-12-11 10:16 ( Edited 2021-12-22 22:28)

All Comments

Congratulations, it's a great game mix between uridium and a topdown defender. Very polished.
Thanks for sharing

P#102384 2021-12-11 11:05

Oh yes! Very much Uridium vibes in this one. Nice "shout out" to Andrew Braybrook

P#102385 2021-12-11 11:05

Yeah, the ships are all named after the programmers of my favourite shmup games from my youth.

P#102390 2021-12-11 11:53 ( Edited 2021-12-11 11:57)

@dredds
Andrew Braybook (Urididum, Paradroid); Eugene Jarvis (Defender, Robotron); Mike Hally (Star Wars) but no idea about who "Logg"is.

P#102402 2021-12-11 14:31

Ed Logg wrote Asteroids. https://en.m.wikipedia.org/wiki/Ed_Logg

The pod movement & controls were inspired by Asteroids.

And I named a ship after Mike Hally because of Gravitron.

I’m impressed you’ve got to the fourth ship already!

P#102405 2021-12-11 15:09 ( Edited 2021-12-12 16:32)

It's a great game! I'm really enjoying playing it.

P#102412 2021-12-11 16:27

Thank you

P#102416 2021-12-11 16:44

How am I supposed to recue crew members when they float in space?

note: I'd suggest to scroll background star layer. a bit odd now imho.

P#102463 2021-12-12 13:02

@freds72 When you shoot an alien that has abducted a crew member, your shot propels the crew member in the same direction. You can use that to direct them back onto the deck of the ship. If you shoot them in the wrong direction, they will float off into space to their doom. Your only hope then is that another alien will abduct them before they run out of air.

When a crew member lands on the deck, you get bonus points. The further they travel, the more points you get. One method to earn high scores is to let aliens carry your crew members far from the ship before freeing them. But leaving it too long is risky -- it's harder to direct the astronaut back to the ship, the alien might merge with the human before you shoot it and mutate into a more dangerous form, the freed crew member might run out of air before reaching the ship, or another alien might abduct the freed crew member again while they are floating in space. And in the meantime, other aliens are attacking the crew members still on the ship. You've got to walk the tightrope between risk and reward to earn top scores without the whole situation collapsing into chaos.

I'll play with adding a little bit of scrolling to the background star layer. I've only got a few bytes of compressed space left, so I'll see what I can squeeze in.

P#102470 2021-12-12 15:10 ( Edited 2021-12-12 22:27)

Can you beat my hiscore?

P#102639 2021-12-13 23:20

Forgive the silly question, but how do I finish a level? When I played, the level just seemed to go on forever?

P#116249 2022-08-24 23:09

You have to kill all the bogeys.

They come in waves, and the next wave won’t start until you have killed enough of the preceding wave.

If a bogey snatches a crew member from the deck of the ship, they start flying away from you (but not v fast) so use your scanner to find and eliminate them.

P#116261 2022-08-25 06:03

nice work!

P#116320 2022-08-26 14:16

Thank you!

P#116754 2022-09-01 22:19

I've tested this game and it works with Pico-8 0.25

P#117044 2022-09-07 21:08 ( Edited 2022-09-07 21:08)

[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2024-03-28 12:45:29 | 0.037s | Q:38