Tuck and Rolo is about being a cool skeleton (Tuck), collecting mushrooms, and tackling fiends, all with the help your fire-spitting, mostly-loyal bird friend (Rolo). It is an action platformer with a scoring system that rewards exploration and survival over speed.
This game was originally an outlet for me to get familiar with pixel art and to experiment with an OOP approach to game entities in PICO-8 (https://www.lexaloffle.com/bbs/?tid=30886). For years, Tuck and Rolo was more of a scratchpad than any sort of product with a direction. Eventually I decided that not having a finished game was silly. With the addition of scoring, NG+, and music, I felt it was worth releasing. It's come a long way: https://www.lexaloffle.com/bbs/?tid=30552
Binary downloads are included in the game page on my website: https://walt.codes/tuck-and-rolo/
The music is by D.D. Curry: https://soundcloud.com/dd_curry
Hey thanks, all! As for _update60(), @timeandspace, I just liked the feel of 30 fps more. 60 felt too smooth! Or at least, that's what I'm remembering now. It's totally possible that running my update loop twice as much caused some issues that I've since blocked out....
@SmellyFishstiks, I think that's great feedback, actually. I felt a bit of that same feeling once I got near the end and realized how much Stuff I had crammed into the map. I have also struggled to make the controls feel natural and "solid" feeling, because it can be a little too frantic, especially in tight spaces. All good learnings for the next game.
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