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Cart #tuckandrolo-0 | 2021-11-20 | Code ▽ | Embed ▽ | No License
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Tuck and Rolo is about being a cool skeleton (Tuck), collecting mushrooms, and tackling fiends, all with the help your fire-spitting, mostly-loyal bird friend (Rolo). It is an action platformer with a scoring system that rewards exploration and survival over speed.

This game was originally an outlet for me to get familiar with pixel art and to experiment with an OOP approach to game entities in PICO-8 (https://www.lexaloffle.com/bbs/?tid=30886). For years, Tuck and Rolo was more of a scratchpad than any sort of product with a direction. Eventually I decided that not having a finished game was silly. With the addition of scoring, NG+, and music, I felt it was worth releasing. It's come a long way: https://www.lexaloffle.com/bbs/?tid=30552

Binary downloads are included in the game page on my website: https://walt.codes/tuck-and-rolo/

The music is by D.D. Curry: https://soundcloud.com/dd_curry

P#100493 2021-11-20 17:55 ( Edited 2021-11-20 18:00)

This is really nice. Any reason why you're using _update() instead of _update60()?

P#100511 2021-11-21 00:18

very good and harder game

P#100512 2021-11-21 00:24
:: dw817

No way to descend back down the stairs like in Castlevania ? Either walking or jumping ?

https://youtu.be/mOTUVXrAOE8?t=59

P#100519 2021-11-21 03:23
:: merwok

amazing style!

P#100524 2021-11-21 04:09

I really like it! Love the bopping music, sprites are fantastic... It's just... so much going on, kinda overwhelms me.. but like nothing about that stuff is bad just so much information to take in

P#100525 2021-11-21 04:27
1

Hey thanks, all! As for _update60(), @timeandspace, I just liked the feel of 30 fps more. 60 felt too smooth! Or at least, that's what I'm remembering now. It's totally possible that running my update loop twice as much caused some issues that I've since blocked out....

@SmellyFishstiks, I think that's great feedback, actually. I felt a bit of that same feeling once I got near the end and realized how much Stuff I had crammed into the map. I have also struggled to make the controls feel natural and "solid" feeling, because it can be a little too frantic, especially in tight spaces. All good learnings for the next game.

P#100529 2021-11-21 05:59

Love the background effects! Dat Moon tho -

P#101065 2021-11-30 06:15

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