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Cart #dndsplitac-0 | 2026-09-04 | Code ▽ | Embed ▽ | No License
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This is a simple calculator for a rule to have armor sets split into 3 different slots for D&D Fifth Edition. Extra rules are as follows, as well as the formula used below.

STR requirements to wear armors still apply, with the required number being decreased by 1 for each missing piece of armor from the full set. Extra features such as stealth disadvantage or adding DEX bonus only apply if 2 out of your 3 armor slots have armors that use that feature. If you are wearing one piece of armor with an uncapped DEX bonus, and one with DEX bonus capped at +2, your DEX bonus will be capped at +2.
Armor that is enchanted to be +1/+2/+3 can vary in where it is enchanted. If an entire set is enchanted, then the bonus from the enchantment is applied only to the Set Bonus category, and does not happen without wearing the full armor set. If a specific piece of armor is enchanted however, the bonus only applies when wearing that specific piece of armor. When wearing multiple pieces of enchanted armor from different sets, only the higher bonus applies, with the other being nullified. If two pieces of enchanted armor are from the same set, the bonuses stack.

[ Continue Reading.. ]

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Cart #scrooge_000-0 | 2026-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ducktales (NES) game engine

Z to Jump
X and down while in-air to pogo

You can't hit things with your cane yet (but you can see this was somewhat in progress)

I last worked on this around 2020, if anyone wants to steal the engine and make further progress go ahead. I think this was originally worked off of some other platformer engine (though I don't recall which). I was fairly new to Pico8 at the time

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Cart #earthmoon093-0 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Game

Turn-based science fiction game. Build space ships to explore Mercury, Mars, and other worlds to gather data about their resources. Your research facility develops new spacecraft to colonize these worlds. Dispatch vessels to asteroids to collect small amounts of resources, and expand by building stations on explored worlds until you reach the farthest edges of our solar system.

Controls

Use the arrow keys to move the green cursor and press X to select options.

For the date icon: Press to advance one turn, or hold to speed up - though the game will pause automatically if an event occurs.

Use the first icon to return to The Moon base. The second icon lets you switch to bases on other worlds - if you’ve built any.

I’m not sure how much of the game to explain - some players might prefer to discover things on their own. But if you’d like more hints, I will add them here.

Development

Inspired by old Amiga classics like Millennium 2.2 and Deuteros, I programmed until PICO-8 memory ran out. The game now includes planets and moons, stations and spaceships, and even a short intro and an ending sequence. Due to memory contraints, missions are limited and straightforward - no enemies or combat here. Balancing was tricky, and creating music, sound effects, and pixel art was new to me.
Even so, experimenting with PICO-8 is a lot of fun, and I’m still working on improvements.

Version History

0.9.3

  • the symbols in the research category title now hint at how to switch categories:
    • Use < and > in the research menu to switch categories
    • Alternatively, pressing X on a category still works as before
    • < and > also work when the cursor is on a science topic below the category
  • the day count is now displayed after finishing the game
  • freed up a lot of tokens by using P8SCII codes
  • added a hint for skipping the intro
  • activating coolant on Mercury no longer switches the view to resources

0.9.2

  • solved bug: wrong resource index when mars was colonized before mercury
  • removed the "game" menu topic

0.9.1

  • in the 'Production' menu, an ongoing production can no longer be canceled by selecting another product (which previously resulted in resource loss)

0.9

  • first upload
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Cart #sefepazajo-3 | 2021-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picoramble-0 | 2026-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #chessalkhan-0 | 2026-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Chess — one of the oldest and greatest games ever created.

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Cart #seven_eleven_rush-0 | 2026-09-04 | Code ▽ | Embed ▽ | No License
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A game inspired by various 7-elevens across Asia.

CONTROLS

To move the cart, use the LEFT and RIGHT Arrow Keys. To dash (once unlocked), press X.

RULES

Get the highest score you can by collecting as many soda cans as possible. Once the cart is full (10 sodas out of 10), you must check out at the cash register on the right side of the screen. You have 4 total misses allowed before the game is over.

Game created by Cliff

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Cart #sunomata-0 | 2026-09-03 | Code ▽ | Embed ▽ | No License
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historical boat racers, but history didn't fit in 1024 bytes.
for the 1kb PICO-1K Jam 2026!

You the player, aboard the Wayfarer.

Hideyoshi Toyotomi, aboard the Sunomata.

Why does Hideyoshi have a speedboat? Don't worry about it.

Keyboard controls:

Left / Right — Steer
Up — Accelerate
X — Boost. Be careful, you only have one!

itch project page:
https://barnabe-wild.itch.io/the-great-historical-regatta

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Cart #shhhark-2 | 2026-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sprint_000-0 | 2026-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sprint

Press Z repeatedly to run
Press up and Z to jump (you'll need to build momentum to jump further)

As you take any action your energy will deplete, at which point you'll need to rest. Eat fruit to refill your energy

This was a sketch I did around 2021/2022, I had the idea of a jogging based platformer where you had to get through a level under a time limit, while watching your energy levels. The fruit pickup is somewhat Adventure Island inspired.

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Cart #tictactoealkhan-2 | 2026-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple game of Tic-Tac-Toe made as a small tribute to Bertie the Brain, one of the earliest known video games.

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Cart #picosaurrunner-0 | 2026-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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second game! even though I'm a firefox truther I thought it would be good to remake the chrome dinosaur game just for learning :) I'm really happy with the sprites I did for this!

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Cart #oswald_the_lucky_rabbit_000-1 | 2026-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Oswald the Lucky Rabbit

Single level platformer engine - there's no win condition yet but you can walk to the edge of the level

The song is Five Foot Two, Eyes of Blue

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Cart #pongalkhan-0 | 2026-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I recreated Pong, but decided to add a bit more color and juice to the original formula.

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Cart #mostcrewm-0 | 2026-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #yupopmoma-0 | 2026-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #breakout_pico-1 | 2026-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #breakout_pico-0 | 2026-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my new game whit no demons :D

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Cart #castmarble_wip-1 | 2026-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm really into marble games, and when I ran zep's raycast demo I was wishing i could drive a marble around it. I got a bit carried away...

For the renderer i've been trying to improve depth/speed perception for marble purposes. I stuck a grid on the tiles first, and then decided to outline the top edges of blocks when viewed from the side to make it easier to see stairs from a distance.

The grid isn't present on the ground floor. I was imagining making the lowest height be a kill floor, like you are floating in the air jumping on platforms. But I haven't done that since it'd need a level designed around it, and it's fine enough to roll around on with the current level design because there's enough stuff around the map. It is a neat effect I think, maybe I'll do a transparent grid like you're on glass to justify it.

[ Continue Reading.. ]

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Cart #basic3drenderer2-2 | 2026-09-01 | Code ▽ | Embed ▽ | No License
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This project has mainly been to learn more about 3D rendering and for fun. Feel free to critique or mess with the code if you want.

Controls:
First person camera:
(←)/(→) moves camera side to side
(↑)/(↓) moves camera backwards and forwards
Mouse input for camera direction e.g. pitch,yaw

Render Settings:
'x' turns ground shadown casting on/off
'c' turns obj-to-obj occlusion on/off
'm' turns 'wireframe' on/off

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Cart #hop_climber-0 | 2026-09-01 | Code ▽ | Embed ▽ | No License
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Hop Climber

Tiny arcade experience: hop up to the top while racking points!

Longer hops = higher scores

PC Controls:

  • Z - Quick tap to Hop (don't hold!)
  • X - Back
  • Arrows - Move

Tips:

  • While holding Z you can't grab walls, so do quick taps!
  • Don't be afraid of falling, climb to the very edge before jumping.
  • You only let go of the wall when you press Z.
  • For higher scores, try dropping from a high altitude. Hold Z to pass through walls!

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