Peak - Demake Demo v0.4
Author's Notes
This is a remake project for the game Peak that I was working on a while back. I sort of stopped working on it because the feedback from testers was poor (the game wasn't very fun to play) and my hype for Peak kind of faded.
I'm posting it here because I might pick it up again depending on community engagement.
Controls (In-game only)
- Left / Right Arrows: Move
- Z: Jump
- X: Grab (consumes stamina)
- Down: Enter backpack mode
- Backpack mode: Use X to delete item, Z to use item
Links & Contact

Dragon Crawler Carla
By KnightVision
You're Carla, dressed in your best gender-bent Carl cosplay. Navigate the crowds and hotels of your favorite fan convention, trying to get to your events on time. You can pick up badge ribbons from admirers along the way.
Controls
Arrow keys to move
v/x or keypad x to exit static screens


A different take on Minesweeper!
Navigate a maze, collect keys, and find your way to the goal but watch your step. One wrong move and you’ll fall into your demise. don't worry tho, you have like 2 tries before losing
due to "Popular demand" for me to explain the game mechanism, I suggest you guys read the 'help' menu before playing
Also, pardon the music… I’m still learning how to make music in pico8, I'm not proud of it either but you can mute them from pause menu (P)
Intervium 1.1 change log:
> Exploration mode can now be switches between hold mode and toggle mode in pause menu (press P). so it's more friendly to mobile user

A little one screen demo serving as an invitation for the Demoparty "Deadline 2026" in Berlin (4-6 of october). Released at Evoke (Demoparty in Cologne) last weekend.
It was my very first release as a coder. Normally, when I do something in the demoscene, I make music on Amiga (Protracker). So this was a firstie and I learned a lot!
The tune "Berliner Luft" (Berlin air) origins from an operetta from 1904 and is one the best known modern folk song melodies in Germany.

The standard Minesweeper we're all familiar with.
I tried to make controls equally comfortable for both mouse and gamepad. Quick cursor movement with the gamepad.
The 6x6 pixel grid allows for a large enough field on the screen and a legible font.
I've also added a feature that I think this game is missing: right-clicking on a cell with a number.
Thank you for playing!


Ame Shoot
In Ame Shoot you play as Hololive English's number 1 time traveling detective, Amelia Watson! You find yourself trapped in an underground cave. Fight your way out, and find out who trapped you here!
This game is my first full solo game release outside of game jam projects. I am very excited to finally be finished with my first pico-8 project and show the world my work! The whole process of working on this game and learning about pico-8 and game development was a blast. let me know what you think.

About
libSeven is a library for creating "Mode 7"-style 3D worlds, using billboard sprites for objects and flat textured planes for the terrain and other effects.
Features
- A data-oriented API where you maintain a userdata of points and feed it into different functions to transform, project, sort/clip, and turn the points into batches that can be fed into draw ops like
sspr. - A higher-level, object-oriented API for convenient drawing of scenes, with most of the drawing pipeline handled for you.
- "Mode 7"-style flat 3D plane drawing, with support for height, pitch, and FOV.
- Map caching to reduce the per-pixel cost of map tline3d.
- The system maintains a cache image that is updated as the camera moves (or updated once if the entire map fits in cache).

Simple CPU Monitor
This is a minimal CPU usage monitor widget, displaying only the percentage of usage.
Click and drag the window to place it in the system tray (pull down on the bar at the top), double-click on the window to close it.
It also acts as a demonstration of the settings library - an OOP library that defines a class and methods for storing and using settings pods, licensed with a permissive license (MIT). This library is in beta and under development. It supports sandboxed pods with the correct usage.
TODO:
- Create settings editor

Quick Lore
After a battle campaign that lasted months, you and your army have arrived at the gates of the enemy fortress. The objective? To rescue the princess who was kidnapped from the Kingdom of the Sun. The woman who carries all the hope, light, and salvation for a world consumed by war.
You wake up at the camp, ready to save her, no matter the cost… even if it costs you your own soul.
How far can obsession take a knight?
Controls
Arrows: Move
Press (X): Light Attack
Hold (X): Heavy Attack
Press (O): Interact
Hold (O): To heal — provided you have enough obsession
Start→Inventory: To see your items and registers
More
Golden knight is an experience by Pollen Studio, and it took about 25-45 minutes to be finished by our playtesters.
If you're looking for a long experience, with an open world, dialogues, npcs, exploration and a soul…
Then there's someone awaiting for you in the fortress, or at least should be.






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