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Cart #tihotiwaru-0 | 2026-08-26 | Code ▽ | Embed ▽ | No License
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Peak - Demake Demo v0.4

Author's Notes

This is a remake project for the game Peak that I was working on a while back. I sort of stopped working on it because the feedback from testers was poor (the game wasn't very fun to play) and my hype for Peak kind of faded.

I'm posting it here because I might pick it up again depending on community engagement.

Cart #peakdema_menu-1 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls (In-game only)

  • Left / Right Arrows: Move
  • Z: Jump
  • X: Grab (consumes stamina)
  • Down: Enter backpack mode
  • Backpack mode: Use X to delete item, Z to use item

Links & Contact

[ Continue Reading.. ]

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Cart #fekutowoj-0 | 2026-08-26 | Code ▽ | Embed ▽ | No License
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Cart #dragoncrawlercarla_1-0 | 2026-08-26 | Code ▽ | Embed ▽ | No License
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Dragon Crawler Carla

By KnightVision

You're Carla, dressed in your best gender-bent Carl cosplay. Navigate the crowds and hotels of your favorite fan convention, trying to get to your events on time. You can pick up badge ribbons from admirers along the way.

Controls

Arrow keys to move
v/x or keypad x to exit static screens

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A different take on Minesweeper!

Cart #intervium-5 | 2026-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Navigate a maze, collect keys, and find your way to the goal but watch your step. One wrong move and you’ll fall into your demise. don't worry tho, you have like 2 tries before losing

due to "Popular demand" for me to explain the game mechanism, I suggest you guys read the 'help' menu before playing

Also, pardon the music… I’m still learning how to make music in pico8, I'm not proud of it either but you can mute them from pause menu (P)

Intervium 1.1 change log:

> Exploration mode can now be switches between hold mode and toggle mode in pause menu (press P). so it's more friendly to mobile user

[ Continue Reading.. ]

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Cart #picowebexplorer-1 | 2026-08-25 | Embed ▽ | No License

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Cart #my_first_game_p9-4 | 2026-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #my_first_game_p9-0 | 2026-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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something is wrong whit my game please help.

i think you have to know the password

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Cart #hipanadafo-2 | 2026-08-25 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #hipanadafo-1 | 2026-08-25 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #hipanadafo-0 | 2026-08-25 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ruzigozeso-0 | 2026-08-25 | Embed ▽ | No License


You don't have to do anything.

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Cart #berlinerluft-0 | 2026-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little one screen demo serving as an invitation for the Demoparty "Deadline 2026" in Berlin (4-6 of october). Released at Evoke (Demoparty in Cologne) last weekend.

It was my very first release as a coder. Normally, when I do something in the demoscene, I make music on Amiga (Protracker). So this was a firstie and I learned a lot!

The tune "Berliner Luft" (Berlin air) origins from an operetta from 1904 and is one the best known modern folk song melodies in Germany.

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Cart #sapper01-0 | 2026-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The standard Minesweeper we're all familiar with.

I tried to make controls equally comfortable for both mouse and gamepad. Quick cursor movement with the gamepad.
The 6x6 pixel grid allows for a large enough field on the screen and a legible font.
I've also added a feature that I think this game is missing: right-clicking on a cell with a number.

Thank you for playing!

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up, left, right to move

my 1st game!

Cart #biwitodusa-0 | 2026-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #diyewayufu-0 | 2026-06-29 | Code ▽ | Embed ▽ | No License

Unfinished Dice game inspired by Balatro. I have used all tokens, so no more changes here:)..

But give it a try and let me know what you think!

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Ame Shoot

In Ame Shoot you play as Hololive English's number 1 time traveling detective, Amelia Watson! You find yourself trapped in an underground cave. Fight your way out, and find out who trapped you here!

This game is my first full solo game release outside of game jam projects. I am very excited to finally be finished with my first pico-8 project and show the world my work! The whole process of working on this game and learning about pico-8 and game development was a blast. let me know what you think.

Cart #ameshoot-0 | 2026-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #constructer-1 | 2026-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first public game be free to try
they is here to

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Cart #libseven-0 | 2026-08-23 | Embed ▽ | License: CC4-BY-NC-SA
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About

libSeven is a library for creating "Mode 7"-style 3D worlds, using billboard sprites for objects and flat textured planes for the terrain and other effects.

Features

  • A data-oriented API where you maintain a userdata of points and feed it into different functions to transform, project, sort/clip, and turn the points into batches that can be fed into draw ops like sspr.
  • A higher-level, object-oriented API for convenient drawing of scenes, with most of the drawing pipeline handled for you.
  • "Mode 7"-style flat 3D plane drawing, with support for height, pitch, and FOV.
  • Map caching to reduce the per-pixel cost of map tline3d.
    • The system maintains a cache image that is updated as the camera moves (or updated once if the entire map fits in cache).

[ Continue Reading.. ]

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Cart #mefohukeya-0 | 2026-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #simple_cpu-5 | 2026-08-24 | Embed ▽ | License: CC4-BY-NC-SA
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Simple CPU Monitor

This is a minimal CPU usage monitor widget, displaying only the percentage of usage.

Click and drag the window to place it in the system tray (pull down on the bar at the top), double-click on the window to close it.

It also acts as a demonstration of the settings library - an OOP library that defines a class and methods for storing and using settings pods, licensed with a permissive license (MIT). This library is in beta and under development. It supports sandboxed pods with the correct usage.

Settings Library
Source

TODO:

  • Create settings editor

[ Continue Reading.. ]

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Cart #jimbothefrog_v1-4 | 2026-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a frog in a generated maze. Eat every pip to clear it.

Two kinds of pip

[8x8]
Normal pips are everywhere. You'll have plenty.
[8x8]
Rubies only appear when a frenzied ghost is within three tiles of you.

[ Continue Reading.. ]

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Quick Lore

After a battle campaign that lasted months, you and your army have arrived at the gates of the enemy fortress. The objective? To rescue the princess who was kidnapped from the Kingdom of the Sun. The woman who carries all the hope, light, and salvation for a world consumed by war.
You wake up at the camp, ready to save her, no matter the cost… even if it costs you your own soul.

How far can obsession take a knight?

Cart #goldenknight_cart1-1 | 2026-09-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Arrows: Move
Press (X): Light Attack
Hold (X): Heavy Attack
Press (O): Interact
Hold (O): To heal — provided you have enough obsession
Start→Inventory: To see your items and registers

More

Golden knight is an experience by Pollen Studio, and it took about 25-45 minutes to be finished by our playtesters.
If you're looking for a long experience, with an open world, dialogues, npcs, exploration and a soul…

Then there's someone awaiting for you in the fortress, or at least should be.

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