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Feel free to use this cart to implement ropes/tentacles in your games!
Witness the magic of Duke the Wizard!

Cart #jimigotaho-0 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fikidibiga-0 | 2026-03-31 | Embed ▽ | License: CC4-BY-NC-SA


Wave Based Survival.

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Cart #acidrain-0 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

🎮 How to Play

← →: Move left/right
Z or X: Start game, continue, restart
P: Pause

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Cart #wahipkuyu-0 | 2026-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #cataclysmsencore-0 | 2026-03-26 | Code ▽ | Embed ▽ | No License


How to Play:

Use the arrow keys to control Pascal! Find spirits to help unlock new areas. If you walk into a wall you will be blocked. Avoid dangerous tiles , as stepping into the void will end the game. Your goal is to get to the end, and find the portal home.

Hold ❎ at any time to check your inventory and see how many keys you have. When previewing text, press ❎ to exit the box and continue. If you lose, press ❎ to restart and try again.

Find the Stags and Spirits to get insight on the story! There are 9 stags and 6 spirits in total! Different Stags have different corners that activate text, so if it doesn't work right away, Try a different angle!

The world and background is based around a previous dnd campaign and helps to bridge the gap into another. I am hoping to expand on these ideas and projects as I develop more games :) If you were or are one of the players, what references did you catch?

--I am struggling to incorporate a camera that moves with the player and more fluid movement, if anyone has insight I would appreciate!

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Cart #ee-0 | 2026-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I'm trying to add object clean up to my game, but I'm not sure where to write the code.
--enemies

function spawn_enemy(x,y)
local enemy = {}
enemy.x = x
enemy.y = y
enemy.spd = 1
enemy.spr = 19
add(enemies,enemy)
end

function spawn_wave()
for i=0,8 do
spawn_enemy(-8,i*16)
end
end

function move_enemies()
spawntimer+=1
if spawntimer>130 then
spawn_wave()
spawntimer=0
end

for enemy in all(enemies) do
enemy.x += enemy.spd
enemy.spr += .1

if enemy.spr > 20 then
enemy.spr = 19
end

-- player collision
if col(enemy,player) and invuln < 0 then
health-=1
invuln=30
if health < 0 then
state="gameover"
end
end

-- projectile collision
for projectile in all(projectiles) do
if col(projectile,enemy) then
del(enemies,enemy)
del(projectiles,projectile)
score+=10
sfx(1)
end
end
end
end
function draw_enemies()
for enemy in all(enemies) do
spr(enemy.spr,enemy.x,enemy.y)
end
end

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Hops: A tiny cozy puzzle with too many rabbits

Cart #hops_puzzle-0 | 2026-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #forbiddenpsalm-0 | 2026-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Generate random characters for the warband skirmish game Forbidden Psalm (it uses Mörk Borg rules).

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Cart #goodminton-0 | 2026-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just recently finished a game dev class, and this was my submission to the final project. I definitely put more effort into it than I probably should have, but the game itself is actually quite addictive. Hope you enjoy!

And sorry that it doesn't look all that good; I'm still getting used to making art in PICO-8.

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Partwar, Dwapperlicous

60 FPS

Cart #zebazupeso-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #fijumotiyu-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Partwar, Dwapperlicious

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I am following the lazy devs basic Shmup Tutorial.

I published a little game when I was at the 12th or 13th video

And that's it :)

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Cart #maledictum-3 | 2026-03-05 | Code ▽ | Embed ▽ | No License

down/up navigate or roll new characters
left/right go through the six roles available

you can easily make characters with this

higher GRD means a better overall roll for stats, and look to have matching stats with skills (ideally fewer different gems).

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I recently remembered some games I played a while ago. In the first one you were stuck on an island and the goal was to escape. There were monsters you had to fight and I think there were caves. The second one was a dungeon crawler rougelike with a mechanic where you inherited an item from your last run. Anything that can help me find these games is appreciated.

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Finally, 10 years after signing up as the 2nd user on the BBS (zep tells me that currently makes me the longest active user!?) I managed to get back to Tokyo and visit Pico Pico Café. Had a great couple of hours chatting to zep about gamedev, puzzle games, procedural generation, life, and Japan. Hopefully I can make it back there later in the year. Maybe I'll move to Japan.

✌️

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Cart #font_fighters_v1_by_smulpy-1 | 2026-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

The text of pico-8 is fighting!

Have a "friendly" competition with your friends or fight a menacing boss alone!

Controls:

  • Dpad/Arrow keys: Movement and directional input
  • O Button/Z: Jump or accept
  • X Button/X: Attack or go back

Tips:

  • Some places are too high to reach with just a normal jump; thankfully, you can wall jump!
    [16x16]

[ Continue Reading.. ]

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Cart #mythicbl-2 | 2026-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a generator for Mythic Bastionland. It tolls 18 times on character sparks, but you can swap languages (left/right), make a new roll (down) or look at previous characters (up).

now supports rolling knights too!

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As said in the title, in my mobile, the site's displaying General Blog Post category icons are displayed as space like this:

And Tutorial category like this:

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