How to Play:
Use the arrow keys to control Pascal! Find spirits to help unlock new areas. If you walk into a wall you will be blocked. Avoid dangerous tiles , as stepping into the void will end the game. Your goal is to get to the end, and find the portal home.
Hold ❎ at any time to check your inventory and see how many keys you have. When previewing text, press ❎ to exit the box and continue. If you lose, press ❎ to restart and try again.
Find the Stags and Spirits to get insight on the story! There are 9 stags and 6 spirits in total! Different Stags have different corners that activate text, so if it doesn't work right away, Try a different angle!
The world and background is based around a previous dnd campaign and helps to bridge the gap into another. I am hoping to expand on these ideas and projects as I develop more games :) If you were or are one of the players, what references did you catch?
--I am struggling to incorporate a camera that moves with the player and more fluid movement, if anyone has insight I would appreciate!
I'm trying to add object clean up to my game, but I'm not sure where to write the code.
--enemies
function spawn_enemy(x,y)
local enemy = {}
enemy.x = x
enemy.y = y
enemy.spd = 1
enemy.spr = 19
add(enemies,enemy)
end
function spawn_wave()
for i=0,8 do
spawn_enemy(-8,i*16)
end
end
function move_enemies()
spawntimer+=1
if spawntimer>130 then
spawn_wave()
spawntimer=0
end
for enemy in all(enemies) do
enemy.x += enemy.spd
enemy.spr += .1
if enemy.spr > 20 then
enemy.spr = 19
end
-- player collision
if col(enemy,player) and invuln < 0 then
health-=1
invuln=30
if health < 0 then
state="gameover"
end
end
-- projectile collision
for projectile in all(projectiles) do
if col(projectile,enemy) then
del(enemies,enemy)
del(projectiles,projectile)
score+=10
sfx(1)
end
end
end
end
function draw_enemies()
for enemy in all(enemies) do
spr(enemy.spr,enemy.x,enemy.y)
end
end
Just recently finished a game dev class, and this was my submission to the final project. I definitely put more effort into it than I probably should have, but the game itself is actually quite addictive. Hope you enjoy!
And sorry that it doesn't look all that good; I'm still getting used to making art in PICO-8.
I recently remembered some games I played a while ago. In the first one you were stuck on an island and the goal was to escape. There were monsters you had to fight and I think there were caves. The second one was a dungeon crawler rougelike with a mechanic where you inherited an item from your last run. Anything that can help me find these games is appreciated.

Finally, 10 years after signing up as the 2nd user on the BBS (zep tells me that currently makes me the longest active user!?) I managed to get back to Tokyo and visit Pico Pico Café. Had a great couple of hours chatting to zep about gamedev, puzzle games, procedural generation, life, and Japan. Hopefully I can make it back there later in the year. Maybe I'll move to Japan.
✌️

The text of pico-8 is fighting!
Have a "friendly" competition with your friends or fight a menacing boss alone!
Controls:
- Dpad/Arrow keys: Movement and directional input
- O Button/Z: Jump or accept
- X Button/X: Attack or go back
Tips:
- Some places are too high to reach with just a normal jump; thankfully, you can wall jump!
[16x16]






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