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Cart #hadubiguku-0 | 2025-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple graphical demo for the PICO-1K Jam 2025 which creates an animated Dragon Curve.

A Dragon Curve can be generated physically from repeatedly folding a strip of paper in half and hence the lines in a Dragon Curve never cross each other.

The different colours represent the level of recursion that each segment was generated at by the algorithm.

You can use the cursor keys to move he viewport and ZX / NM / CV to zoom in and out to explore the curve in more detail as it renders or once it has finished.

The compressed byte size of the cartridge is 643. I've made very little effort to save bytes because the program is so simple in the first place.

[ Continue Reading.. ]

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Cart #etris-0 | 2025-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is definitely not Tetris. We actually never played Tetris and have no idea what it is.

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Hello! I'm new joiner and following Dylan's zine.

I understood the relation btw map and sprite... partially. And seems something is incorrect. Please check my understanding!

  • map has 128x64 tiles.
  • each tile is 8x8 pixels.
  • lower half of map, that is 128x32, is shared with sprite sheet.
  • there are 4 sprite sheets. Each has 16x4 tiles, which has 128*32 pixels.

At this point, I'm confused because a single sprite sheet already covers lower half of map. So no need to use both 2nd and 3rd sheets!

...or isn't it?

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Combine potions to make coins!

Cart #potionmaster-0 | 2025-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Soul Survivor

A small game I made to learn pico-8!

You've taken part in an ill-considered ritual to summon a demon! Little do you know the process has put a hole in your membrane, the one defense you have against the colorful bouncy spirits lurking in your home! (and everywhere else).

[16x16]
I'm here to help because I am bound by dark ritual to do so!

[8x8]
I'm part of your soul! Keep me safe!

[ Continue Reading.. ]

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Day 1

Cart #pobujusego-0 | 2025-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Starting a small snake game as a (hopefully) short first project. Hoping to do a series of classic games (snake, pong, flappy bird, etc) and make a blog post about each, maybe going into design decisions, what I learned, what I'd do differently next time. Or maybe the blog posts mentioning them would just link to here, idk 😆

I'll be using this post to save my day-to-day progress, and keep plugging away at it until it's done! Hopefully tomorrow, or maybe the next day! 😆

Right now it does absolutely nothing except initialize the grid and the snake's head though. 😆

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New cartridge in works

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Cart #fpbojaf-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ciao,

I got really inspired by how LDtk handles auto-tiles with rules, and I thought — why not try something similar for PICO-8?

If you’re curious, I put together some instructions here: PICO-8-autotiles README.

⚠️ This is not the most elegant code you're gonna read today but it does the job :P

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Cart #jiyoyiwesi-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #susiradje-5 | 2025-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just posting what im working on to see how this all works!

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Cart #cartridgemount-0 | 2025-09-07 | Embed ▽ | License: CC4-BY-NC-SA

Used in Picotron OS (https://docs.google.com/document/d/14K-_DJ7K0JiIF6oUs28JwRtx55at_lhlK7BYeizZd1Q/edit?tab=t.0) for it's physical cartridge system!
Waits for .p64, .p64.png or .p64.rom to be placed in /appdata/cartridgemount/ and boots them.
Skips the first file as of the System File Information file (change this if you're not using Picotron OS, used as of how the physical cartridge system works).
If there are more than one cartridge in the folder, it makes a GUI with the cartridges you can select from, if not it boots straight into the cartridge!

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Cart #cutegameiguess-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a little game thing. heavily inspired by oneshot. i think it's kinda ok :)

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Cart #taketheatrain-0 | 2025-09-07 | Code ▽ | Embed ▽ | No License
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An NYC Subway simulator game!
Follow the line from Inwood 207th to Far Rockaway-Mott Ave!

Hold arrow keys to move and press Z to operate the doors.

Features:

  • Passengers including Mario and Spiderman
  • Random blue lights
  • Authentic diagonal station list

View on Github

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Cart #yumazujopi-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #colibruit_3d-0 | 2025-09-07 | Embed ▽ | No License

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Cart #colibruit_2-0 | 2025-09-07 | Code ▽ | Embed ▽ | No License
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Cart #weyogeteji-0 | 2025-09-07 | Embed ▽ | No License

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Cart #maddisonstoff-0 | 2025-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first ever game, a triceratops life simulator written in 10 days for Pico 8! Eat ferns, fight off the hatersaurus, and try to survive for as long as you can.

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Cart #superninjaball-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Super Ninja Ball Pocket

My First Pico 8 Game!

Originally the University of Cumbria GameJam Winning game, Super Ninja Ball is a Peggle-Like Arcade Shooter designed to be repayable, addictive, and competitive among peers! this pico 8 version is an all round improvement on the original version.

CONTROLS

Left and Right arrow Keys or controller presses aims the line at the bottom of the screen, and pressing Z will trigger the Power meter, pressing Z again will fire the ball!

Pre Game Minigame

Before shooting the pegs, you will be greeted with a minigame, the objective is to fill the bars, in order to win balls to fire at the pegs! good luck!

[ Continue Reading.. ]

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Cart #juyijedame-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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In a digital, neon-lit world, a lone Chromatic Serpent is born without color or energy. Its only purpose is to survive and grow by consuming magical, pulsating fruits.

Each fruit imbues the serpent with its own essence, lending its color and power to the creature's ever-growing body. Guide the serpent on its quest for energy, but be careful—the greatest threat in this world is often the serpent's own, unpredictable tail.

How long can you survive?

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