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Cart #mosidiyewe-0 | 2025-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Implemented a number of improvements. Still nailing down ai, and that's a long road. Improved UI and campaign mode mechanics. New system of modular character design for a ton of new units with unique looks while saving sprite space. Still need to flesh out campaign levels and do some polishing to the splash screen and menu ui. Thanks for looking!

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Cart #dodgecube99-0 | 2025-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my latest PICO-8 game—a simple yet intense shooter inspired by the infamous “Cube Rush” stage from Gradius III (Stage 9).

How to Play:

  • Dodge all 99 incoming cubes!
  • Controls: (Arrow keys = Move, Z = Retry, X = Debug mode)

Features:

  • A heartfelt homage to the legendary (and traumatizing) Cube Rush of Gradius III’s stage 9.
  • New twist: you earn points by moving—so standing still is not the way to a high score!
  • Go for a high score by skillfully dodging as many cubes as you can.
  • Arcade Mode: For those seeking a real challenge, I’ve also included an “Arcade mode” with brutal, Gradius III-level difficulty—try it if you dare!

[ Continue Reading.. ]

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Cart #lazu-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Lazu

This is a port of the board game Azul by Michael Kiesling!

Currently you can only play using the mouse, it would be nice to eventually add regular controls for users/devices that can't use mouse :/ oh well.

Controls

  • Mouse: hover over and click things
  • Click on the button under a player in "Player Select" to toggle them On/Off and between a local player or CPU.

Rules

The game is broken up into 2 phases, Factory Offer & Wall-Tiling/Scoring.

Factory Offer

At the start of each round all factories will have 4 tiles available for players. The number of factories depends on the number of players, 5 for 2 player, 7 for 3 player, and 9 for 4 player.

[ Continue Reading.. ]

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Cart #pinata_surgeon-1 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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OH NO! The cumpleaños start soon, but the piñata's guts are all scrambled up! Put them in the right place before it's too late (actually don't sweat it, you can take your time).

)

Controls:
> arrows - move around
> o/x - pick up (in settings you can change if you want to hold the button or trigger it)
(you can pick up both sides of a gut to move it back and forth)

There are 32 for now (I have space for 32 more). I would like to make an infinite mode, but I would have to clean up the code first.

Game inspired by Dino Sort

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Cart #yobakrubo-0 | 2025-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How come do you create a dount spawner?, i used some code about random tiling but im not sure how to make it like clear the tiles and change it every 10 seocnds or so, here's my code, thanks in advance:
--dount generation--
function place_dounts()
for x=0,15 do
for y=0,15 do
--random tiles picking)
local sp = rnd(6)

if rnd(1)<.1 then
mset(x,y,sp)
end
end--yaxis
end--xais
end--function

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The Pixelated Dead

Cart #jeffulicnypixelateddead-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Survive the Zombie Apocalypse! Find food and water and return to the safe house to continue on to the next day. Each day brings more zombies and harder to find resources.

Arrow keys to move. If you find the axe, it will be used automatically when you run into a zombie. The axe is only good for 10 attacks.

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Dak vs The Empire

Cart #jeffulicnydak-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Take on the Empire all by yourself! Survive as many wave of Tie Fighters, and Tie Interceptors as you can. Watch out for the Death Star!

Left and Right Arrow Keys to move, X to shoot.

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DFA: Death From Above

Cart #jeffulicnydfa-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Old-school, Galaxian style shooter. Command ships will drop power ups. How long can you last?

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so how do u add or make a dount spawner i made a few sprites and i would like to use liek 4 tiles (started 1 day ago) i didnt upload my cartridge cuz i use education only thanks for the help anyone who reads this

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Cart #teziyikiyi-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zan02-1 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey folks!

I'm proud to release v1.0 of my spin on the classic Snake... Snek Vs.

Game has 3 game modes to select from:

  • Redux - A spin on the classic game where everything will only update as you press directions, including rival movement.
  • Original - Classic snake movement.
  • PvP - Classic snake movement with 2 human players

You can also configure:

  • Number of Snakes. (2-4 depending on game mode)
  • The speed at which the game updates. (changes snake speed)
  • The score goal.
  • Snake starting length.
  • Snake growth per collection.

Finally, you can also change the background colour while in game using button o.
Option available are:

[ Continue Reading.. ]

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Cart #alicechess1-0 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Alice Chess

50 Alice Chess Mate-in-2 puzzles

About Alice Chess Mate-in-2

Alice chess is a chess variant played on 2 boards. What is cool is that there is no fairy-stockfish engine for it. Therefore, these puzzles are custom built using an experimental engine made by ubdip over at pychess.org. These are very fun once you understand how to play.

How to play Alice Chess

from chessvariants.com :

*The standard game of Alice Chess is played using two boards, A and B. All pieces move as in standard chess. The normal array is on board A; board B starts empty.

The rules are very simple. In turn, each player makes a single move on either board following these three rules:

[ Continue Reading.. ]

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Cart #podifoziyi-0 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game. I remember here the toy Simon, musical memory game.
I changed the title because Pimon exists here.
But I don’t know how to upload the updated cartridge.

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Cart #trax-2 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

TO DO:

  • Make a survivor game
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Cart #princessrosawitch-1 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #snjo_mouse_info-0 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Mouse functions

Makes global variables to read the current mouse position and the state of the three mouse buttons (click, release, held state).
Detecting button release instead of push can be useful when clicking and holding should have different outcomes.

Setup

To enable mouse mode, use mouseon() in _init() or after selecting the input mode. This activates the dev mode flag.

Getting mouse values

  • Run updatemouse() in _update()

  • Optional: Run mousetime() in _update() to fetch whether a mouse button is being held longer than a click

Global variables

These are the values produced by updatemouse() each tick.

  • mx, my: mouse position (0-127)

[ Continue Reading.. ]

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Cart #froggame-0 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi!
This is the first time I'm actually making a game and I'm having a lot of fun!
I have no coding experience, but I though it would be interesting to try making a tiny game in PICO-8, and this is the result.

Right now the game is very incomplete, here are some of my future plans:

  • Add more enemies;
  • Add a new playable character;
  • Add bosses and special items dropped by them;
  • Add a background, music and sound effects;
  • Eventually improve the code :v.

Thanks for checking out the game, I'd love to hear feedback :).

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Cart #woodworm_plus_mod-3 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Woodworm+

Hi all, this is simply just a means to share spratts original game Woodworm but with new levels.

I made this for personal use but felt I should share with you all for some additional fun when you finish the original Woodworm! I will only post the modified cart here.

I hope you enjoy the new puzzles, tested in game and are solvable!

Original Woodworm created by spratt. In no way am I claiming it as my own. I reached out to spratt on Itch.io for permission to share this version.

Update - Removed additional layers from Cactus puzzle. Removed additional layers from Dead Ant puzzle.

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Cart #another_fishing_game-2 | 2025-07-18 | Code ▽ | Embed ▽ | No License
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Fishing! Everyone's favourite mini-game

Hey all,

I'm currently working on my first cartridge and wanted to make a nice little fishing game! It's still bare bones at the minute, but I want to add some incremental / automation into the game to give it a little spice.

I hope you enjoy the aesthetics, I don't have much experience with pixel-art but I have enjoyed what I've made so far!

If you have any suggestions, I'm open to them.

Edit: I'm not sure what happened to my title screen! I had drawn a nice version on Aseprite, but had some difficulties getting it to translate over to PICO-8 with all the colours!

Here was the original:

[ Continue Reading.. ]

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