A mysterious collection of freshwater and saltwater fish has converged in this bay. Rumored sightings of a dragon in the area suggest a possible cause.
Aim with the arrow keys, cast your line with X. Keep the line tension in the middle box. Use your arrow keys to pull against resisting fish (pull in the opposite direction of their movement).
If you can get enough points, you may be able to find the dragon!
This is a fangame inspired by Breath of Fire IV's fishing minigame. It is also my submission for Palette Lock Jam in June of 2025. Happy Pride!
Music by ShoiShoi10Two.
About
Eat Me is a minimalist arcade survival game created in under 72 hours for Mini Jam 186 (Theme: Evolution · Limitation: Failure is Progress).
You play as a tiny organism trying to survive in a hostile ecosystem, not by avoiding danger, but by embracing it. To grow, you must be eaten. Each predator that consumes you pushes your evolution forward.
Controls
x / c : start game
cursor keys : move
Made for YSA (Youth Stemm awards)
Molecules featured:
Aspirin:
Heart medication used to prevent CHD and used in patients who have already had heart attacks because of it.
https://en.wikipedia.org/wiki/Aspirin
Paracetamol: Very common painkiller, usually comes in 500mg sugar tablets
https://en.wikipedia.org/wiki/Paracetamol
Adrenalin:
Flight or flight hormone, does many many things. Is also used to restart your heart during defibrillation
https://en.wikipedia.org/wiki/Adrenaline
Thank you to everyone who gave some feedback! I have reworked some of the levels and added a 5th world to explore! Ignoring potential bugs, this is the first full release of GLOF! I hope you have as much fun as I did making it. This has been one of the largest creative projects of my life and I'm excited to create more pico-8 games in the future <3

Play GLOF here!

If you get to the end of GLOF, I'd love to hear your thoughts. I'd also love to see who ends up getting the best time/lowest stroke count!
-fuzzle




After some feedback, I have redesigned slopes and one certain feature (that was not well received) and added 15 new levels! Now including world 4, and a bonus world with 5 challenging levels! Glof is still unfinished, however I am ready to move onto a new project, but if you have any suggestions still drop them here!



Hi there!
I've made an (almost) fully-featured Go board game for the Pico-8 inspired by this tweetcart by Munro. Feel free to submit any bug reports if you encounter any weird behaviors.
Features:
- Auto capture
- Suicide restriction on placing pieces in eyes
- Piece capture counter
- Illegal placement feedback (cursor flashes red and won't allow you to make an illegal move)
- Awesome design - entirely thanks to Munro
I'm still a bit new to the game of Go, so I may have missed a few rules I'm not aware of, feel free to let me know if there's something I should add.
Planned features:
- Auto-scoring
- Pre-defined rulesets
I'M LOOKING FOR A GAME
A GAME OF SOME YEARS AGO WHERE YOU SHOULD WALK FOR STAGE DIFFERENTS, IT WAS ABOUT A HIGH MAN WHO WAS FOLLOWING FACTS OF BLOOD AND THE END FIND A MONSTER EATING A PERSON. I PLAYED IT ON THIS PAGE MAKES ENOUGH TIME AND THE GAME IS OUT OF HERE BUT I COULDN'T FIND IT AGAIN.
PLEASE!! I WANT TO PLAY AGAIN THIS GAME.
I DON´T SPEAK ENGLISH BUT A HOPE THIS IS UNDERSTOOD.


ART OF COMBAT!!!
Three charchters with diffrent special moves!
Play with friends!
Changes:
-went from 6539 tokens to 5564
-brand new input code that is only 110 tokens (Was 173 tokens before)
-three new stages (the city one was scrapped and replaced with a castle)
-removed redundant graphics as well as improved the games presentation.
Plans:
-CPU battels / singel player mode
-two more charchters
-more fluid combos
-ability to cancel normals into specails.
-less janky hitdetection

