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Hi! I bought the Voxatron alpha some hours ago and recently got around to trying it out.

It runs, but I hear no audio at all. I'm on x86-64, but with the necessary 32-bit libraries installed.

What mechanism is used to play audio? The binary doesn't seem to link to any audio libraries. Do I need ALSA's OSS compatibility stuff? PulseAudio? (I just use ALSA.)

Thanks in advance, and the game looks really cool. :)

10 comments


Basically, just a mini-boss level. A test for the editor.

0 comments


Cart #1827 | 2011-11-01 | Embed ▽ | No License

This is my first level. It's nothing special. I did spend some time balancing the difficulty. Hope you like it.

1 comment


Cart #1834 | 2011-11-01 | Embed ▽ | No License

Protect the Apple Store from utter destruction.

Short, but hopefully fun.

Download - Apple Store

10 comments


This is just a quick question about the map editor, Im making a custom map (Called Wind Quest, you can find it on the BSS Levels :3) and I managed to do some crazy stuff, from timing mobs to making nice platform rooms with tons of challenge.

The question is: Is there any way to change the "start" room? While I know that It always starts with the room 0, I created a new one that I'd love to use as my start, but I dont want to ditch the room 0 I had created before.

Also, awesome job on the editor, its a beast.

Ps, looking forward to see that mob editor part ;) Actually I'd love if its just about generic entities so we can change the player to fit our maps :P

Thanks again,
Elratauru.

Edit; Also..quick one, how can I update my map on the BSS Levels ingame without creating a new forum post?

0 comments


Cart #1820 | 2011-11-01 | Embed ▽ | No License

Seven levels of fun and excitement! More to come soon!

0 comments


Hello everyone, I'm new. I've been drawn here by Voxatron, and I will never go back. :)
The game is awesome! But you don't need me to tell you that.

I have a fairly specific question about the custom levels that I've been itching for an answer to: Can I test/play my levels outside of the editor, but without uploading them to the BBS? I'd like to test my levels with the ability to play them just like the main adventure (i.e. having the ability to save/continue). I'd also like to share them more privately with friends before uploading.

Thanks to anybody with some input!

5 comments


Cart #1804 | 2011-11-01 | Embed ▽ | No License

You're going to die. Sorry. Try to fill up your stomach as much as possible first. (Quite laggy)

1 comment


Hey, uh, I just bought this game on the excellent Humble Indie Bundle... but with no key, and just a executable, how can I get free updates when they are released?

I mean, Humble Indie Bundle usually only hosts the downloads until the next bundle is released, and then they're gone.
Normally Humble Indie Bundle games are redeemable on Steam, which I love, but this game isn't and so I have no Steam key.
Since the game didn't ask for a user account or anything, like Minecraft does, how do I get updates?

Is the executable self-updating or something?

6 comments


Pressing Right at the BBS Levels screen causes the game to CTD (without error) on Windows 7 64-bit.

Possibly connected to there being a second page of BBS-listed levels?

1 comment


Cart #1794 | 2011-11-01 | Embed ▽ | No License

Just three rooms so far.

The plan is to fine tune what's there and add a few more rooms so look out for the next release.

1 comment


Cart #1790 | 2011-11-01 | Embed ▽ | No License

1 comment


Hi, I've not seen anything about Voxatron having any networking capabilities. Does it have any?

I know multiplayer would be a lot to ask for as that entails providing a stand lone multiplayser server software, trackers, anti-cheat, etc. and we don't need another Minecrap.

But having a small 2 player co-op (or verses) would be nice to play cross platform with friends and others ala BZFlag hosting. Someone starts up Voxatron, the opponent connects, the map is pushed, the 2 players are synchronized, and then all hell breaks loose.

Eh. It's a pie in the sky request/thought (or I missed the fact that it has it.) I've not picked up my copy yet [ payday isn't until Thursday ].

Thanks, Retro

5 comments


Cart #1784 | 2011-11-01 | Embed ▽ | No License


Here's what I tried with steps.
Everything is kept simple and transparent.

0 comments


Voxatron crashes when I try to load the Adventure or Arcade modes. BBS seems to load fine. I am using a PowerBook G4 (PPC) running Mac OS X 10.5.8. Attached is the crash log.

Process:         vox [56089]
Path:            /Applications/Voxatron/Voxatron.app/Contents/MacOS/vox
Identifier:      com.Lexaloffle.vox
Version:         0.1.3 (0.1.3)
Code Type:       PPC (Native)
Parent Process:  launchd [79]

Interval Since Last Report:          327 sec
Crashes Since Last Report:           1
Per-App Interval Since Last Report:  106 sec
Per-App Crashes Since Last Report:   1

Date/Time:       2011-10-31 19:31:44.525 -0700
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  D69341B2-B991-4497-A68B-94C8AB1E4CAB

Exception Type:  EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  1

Thread 0:
0   com.Lexaloffle.vox            	0x00061fe4 LodeZlib_decompress + 228
1   com.Lexaloffle.vox            	0x0000d66c disk_load_vox_png_file + 140
2   com.Lexaloffle.vox            	0x00014708 level_init + 296
3   com.Lexaloffle.vox            	0x00037238 process_menu_action + 536
4   com.Lexaloffle.vox            	0x00002a20 codo_main_update + 96
5   com.Lexaloffle.vox            	0x00041c40 codo_main + 80
6   com.Lexaloffle.vox            	0x0006ac98 -[SDLMain applicationDidFinishLaunching:] + 72
7   com.apple.Foundation          	0x91072684 _nsnote_callback + 196
8   com.apple.CoreFoundation      	0x91a81438 _CFXNotificationPostNotification + 920
9   com.apple.Foundation          	0x9106fdc0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 88
10  com.apple.AppKit              	0x92f9c854 -[NSApplication _postDidFinishNotification] + 108
11  com.apple.AppKit              	0x92f9c76c -[NSApplication _sendFinishLaunchingNotification] + 80
12  com.apple.AppKit              	0x92f24110 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 260
13  com.apple.AppKit              	0x92f23948 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 88
14  com.apple.Foundation          	0x91093004 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 480
15  com.apple.Foundation          	0x91092dd8 _NSAppleEventManagerGenericHandler + 236
16  com.apple.AE                  	0x90063ce0 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 164
17  com.apple.AE                  	0x90063be8 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 40
18  com.apple.AE                  	0x900639ec aeProcessAppleEvent + 212
19  com.apple.HIToolbox           	0x937c840c AEProcessAppleEvent + 52
20  com.apple.AppKit              	0x92f21474 _DPSNextEvent + 1156
21  com.apple.AppKit              	0x92f20bfc -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112
22  com.apple.AppKit              	0x92f1a89c -[NSApplication run] + 744
23  com.Lexaloffle.vox            	0x0006b310 main + 1344
24  com.Lexaloffle.vox            	0x00002828 _start + 724
25  com.Lexaloffle.vox            	0x0000254c start + 44

Thread 1 Crashed:
0   libSystem.B.dylib             	0x90a49a88 __semwait_signal + 8
1   libSystem.B.dylib             	0x90a86318 _pthread_cond_wait + 1580
2   libGLProgrammability.dylib    	0x93af9b68 glvmDoWork + 120
3   libSystem.B.dylib             	0x90a84f70 _pthread_start + 316

Thread 2:
0   libSystem.B.dylib             	0x90a43078 mach_msg_trap + 8
1   libSystem.B.dylib             	0x90a49f9c mach_msg + 56
2   com.apple.CoreFoundation      	0x91a9f394 CFRunLoopRunSpecific + 1812
3   com.apple.audio.CoreAudio     	0x936effa8 HALRunLoop::OwnThread(void*) + 212
4   com.apple.audio.CoreAudio     	0x936efde4 CAPThread::Entry(CAPThread*) + 104
5   libSystem.B.dylib             	0x90a84f70 _pthread_start + 316

Thread 1 crashed with PPC Thread State 32:
  srr0: 0x90a49a88  srr1: 0x0200f030   dar: 0xa02ad054 dsisr: 0x40000000
    r0: 0x0000014e    r1: 0xf0102db0    r2: 0xf0102df0    r3: 0x00000004
    r4: 0x00004713    r5: 0x00000000    r6: 0x00000000    r7: 0x00000000
    r8: 0x00000000    r9: 0x00000001   r10: 0x90a85cb8   r11: 0xa011a934
   r12: 0x90a4e37c   r13: 0x00000000   r14: 0x00000000   r15: 0x00000000
   r16: 0x00000000   r17: 0x00000000   r18: 0x00000000   r19: 0x00000000
   r20: 0x00000000   r21: 0x00000000   r22: 0x00000000   r23: 0x00000000
   r24: 0x00000000   r25: 0x00000000   r26: 0x00000000   r27: 0xa0115d00
   r28: 0xa0731dc4   r29: 0xf0103000   r30: 0xa0731df0   r31: 0x90a85d00
    cr: 0x24024244   xer: 0x00000004    lr: 0x90a8631c   ctr: 0x90a4e37c
vrsave: 0x00000000

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[i]

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4 comments


Hello there,

I just got Voxatron after following it loosely for a couple of months.
Nice work and congratulations! Thanks for such a neat (albeit currently small and infuriatingly difficult) game.

I do, however have a question:
Why is there a limit to the area of the screen in which Voxatron can draw the world? It'd be so much cooler, in my humble opinion, if the world edges extended to the edge of the screen where applicable.

Does my explanation make sense?

3 comments


Hi, just tried out the game.

Small issue: in the main menu I can't use the mouse or go up to reach the bottom menu.

Big issue: with keys I can't redirect fire without moving in the corresponding redirection first (which gets me killed) • with the mouse I don't know where I'm firing cause there's no cross-hair.

Level editor seems complicated, would appreciate a tutorial.

P.S. it's the design that attracted me to this game, all is in the size of the blocks, I think.

6 comments


Cart #1768 | 2011-11-01 | Embed ▽ | No License

Welcome to the Wind Quest!

Story:

Since the old times, your kingdom has been devastated by the wind, hurricanes, and all kind of natural air-related disasters. As you're the next heir in the kingdom, your father asked you to get the legendary "Wind Crystal" to calm and control those lands...

People have been talking about a a mysterious crystal that was seen in a huge fortress with monsters, so with that as your only clue, you arrive at a nearby forest feeling that you're not alone anymore.

Note from the author:

This is a level inspired by the Zelda Franchise, its a overworld-dungeon-boss style of map, It was released on Halloween 2011 so It may be a little basic for now, I plan to update it later with more rooms, story and challenges. Please enjoy it for now :)!

Oh also, feel free to visit my homepage at www.nezumidev.com, I'm a Web Developer, but you can find some random stories in my blog along with some Web tips :)

[ Continue Reading.. ]

6 comments


I just bought the alpha (Humble Voxatron Debut) and I can't get any sounds to work.
Oddly, I see sound activity in the sound mixer but can't actually hear anything.

Edit: Problem solved and lesson learned: drivers from windows update don't actually work.

4 comments


Can you add a option to expand the view clipping region. My computer is fast enough and I'd like to play on a larger playing board.

Thanks
-Teaspoon

0 comments




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