Love the game! Two quick questions. How will future updates work? Are you going through steam, or a email system? Second any future update for some twin stick action. I love the game, but if I could use my second stick on the 360 controller it would make an awesome game even better!
Thanks, looking forward toward the final version.
PS: Start a Voxatron facebook page!!!

Using ldd, i can see that on the 64bits of voxatron:
linux-gate.so.1 => (0xf77c4000)
libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf7708000)
libGL.so.1 => /usr/lib32/fglrx/libGL.so.1 (0xf761e000)
libc.so.6 => /lib32/libc.so.6 (0xf74a3000)
libm.so.6 => /lib32/libm.so.6 (0xf7479000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7474000)
libpulse-simple.so.0 => /usr/lib32/libpulse-simple.so.0 (0xf746f000)
libpulse.so.0 => /usr/lib32/libpulse.so.0 (0xf7421000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7406000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf73f2000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf73d4000)
/lib/ld-linux.so.2 (0xf77c5000)
libpulsecommon-1.0.so => /usr/lib32/libpulsecommon-1.0.so (0xf736f000)
libjson.so.0 => /usr/lib32/libjson.so.0 (0xf7367000)
libdbus-1.so.3 => /lib32/libdbus-1.so.3 (0xf731e000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf71e7000)
libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf71c8000)
libwrap.so.0 => /lib32/libwrap.so.0 (0xf71be000)
libsndfile.so.1 => /usr/lib32/libsndfile.so.1 (0xf714d000)
libasyncns.so.0 => /usr/lib32/libasyncns.so.0 (0xf7146000)
librt.so.1 => /lib32/librt.so.1 (0xf713c000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf7138000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7131000)
libnsl.so.1 => /lib32/libnsl.so.1 (0xf7118000)
libFLAC.so.8 => /usr/lib32/libFLAC.so.8 (0xf70ca000)
libvorbisenc.so.2 => /usr/lib32/libvorbisenc.so.2 (0xf6f51000)
libvorbis.so.0 => /usr/lib32/libvorbis.so.0 (0xf6f26000)
libogg.so.0 => /usr/lib32/libogg.so.0 (0xf6f1e000)
libresolv.so.2 => /lib32/libresolv.so.2 (0xf6f07000)
Can you see, there is a lot of lib32 dependences, works fine on 64bits system because I have installed ia32libs, but without this package, Voxatron isn't working. Can you recompile Voxatron to 64bits with 64bits dependences?
Thanks.
BTW, some intentions to try Desura?

The controls right now are kind of clumsy, with the movement keys doing double duty as movement direction and firing direction. Why not have them like Smash TV/Binding of Isaac, where you have four keys to shoot in the four cardinal directions? One good adaptation would be to allow diagonal shooting by pressing two keys together, which those games lack.

Has anyone considered steam support? I know you are currently in Alpha, but I have many friends (usually including me) who only play games through steam. IT keeps all our games in one place and makes our lives much easier as tamers. Especially now that steam has cross platform support, it really helps your cause with this game being that its cross platform support. This is just my way of letting the devs know that I would really appreciate it. Even if you don't give a steam code to indy bundle purchases, I'd repurchase it to be able to play through steam.
Thanks for your time! ~PR0X

I bought Voxatron Alpha in the Humble Voxatron Debut. I tried it out, and noticed the sound effects weren't working. The music was working, but not the sound effects. My friend tried it out too and it worked for him, but he is using PulseAudio. I prefer ALSA. I tried using the aoss wrapper to start the game, but no luck. Then I tried running the Windows version in WINE, and the sound effects worked. But some aspects are slower.
Any fix?






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