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Gunkster
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I got really bored and a little lonely in quarantine so I'm making myself a little friend to keep me company. It's far from finished, but I thought that even it's idle animation was awful cute and I wanted to share. You can play with the menus by pressing X or O and then any arrow, but they don't do anything yet. I'll add more as I make progress!

Cart #btoreyomo-0 | 2021-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#90130 2021-04-07 17:25

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Just a quick little demo room to test out physics for my new favorite astronaut, Willie. I'll upload and update here as the game comes along. Currently "x" starts and "z" turns on debug mode. Arrow keys to move and jump.

Cart #smallbackpackbeta0-1 | 2020-07-28 | Code ▽ | Embed ▽ | No License
1

P#80043 2020-07-28 18:41

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Cart #gunkalpha5-1 | 2020-07-29 | Code ▽ | Embed ▽ | No License
1


Howdy, this is my kinda shitty first attempt at making a game. It took me three days to learn enough about Lua and Pico-8 to get to this point, and there's still a lot of stuff I want to add to it, but it's finally to the point where I'm comfortable showing it to people.

Arrow keys to move, x to dash.

Known Issues

-Enemies can overlap, becoming one super enemy (this does not make them any more dangerous)
-Sometimes when the flower respawns, it respawns in the same location it was in, giving the player double points and potentially spawning double enemies.

Feedback is welcome, specifically about the code, as it's my first project. The game isn't super fun yet, I'm working on that.

Update 7.27.2020:

Enemies no longer overlap, but they do walk in lockstep. Added a global score counter and a sound effect if you try to dash without a charge.

Update 7.29.2020:

Slightly updated flower sprite, massively cleaned code, enemies are now asynchronous and score now updates in increments of 10

P#79969 2020-07-26 23:37 ( Edited 2020-07-29 23:23)

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