Just a quick little demo room to test out physics for my new favorite astronaut, Willie. I'll upload and update here as the game comes along. Currently "x" starts and "z" turns on debug mode. Arrow keys to move and jump.



i highly recommend
fget(mget(x/8,y/8),solid flag) |
just so building levels is faster. lovely character design though, and i love crouch mechanics in games even when they aren't used in game. overall a great start. have fun with programming. I also recommend keeping all the rect collisions, but putting them in a table, so you can use
function sol(p) for r in all(rects) do if col(p,r) return true end return false end |
to detect if somthing is colliding with any rectangle in list(r) do
if sol(ob) then --[[some code]] end |
looking forward to the finished thing!
please note that i may or may not have any idea what i am doing, but this is faster to use and expand upon,
and will probably skip the dark era of not using the miracle of
arrays
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Thank you so much for the advice! I wrote the collision function in there myself and I was just really excited to use it, haha. I'll definitely give this a try!
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