Gunkster [Lexaloffle Blog Feed] Make a New Friend! <p>I got really bored and a little lonely in quarantine so I'm making myself a little friend to keep me company. It's far from finished, but I thought that even it's idle animation was awful cute and I wanted to share. You can play with the menus by pressing X or O and then any arrow, but they don't do anything yet. I'll add more as I make progress!</p> <p> <table><tr><td> <a href="/bbs/?pid=90130#p"> <img src="/bbs/thumbs/pico8_btoreyomo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=90130#p"> btoreyomo</a><br><br> by <a href="/bbs/?uid=46108"> Gunkster</a> <br><br><br> <a href="/bbs/?pid=90130#p"> [Click to Play]</a> </td></tr></table> </p> Wed, 07 Apr 2021 17:25:20 UTC Small Backpack <p>Just a quick little demo room to test out physics for my new favorite astronaut, Willie. I'll upload and update here as the game comes along. Currently &quot;x&quot; starts and &quot;z&quot; turns on debug mode. Arrow keys to move and jump. <table><tr><td> <a href="/bbs/?pid=80043#p"> <img src="/bbs/thumbs/pico8_smallbackpackbeta0-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=80043#p"> smallbackpackbeta0</a><br><br> by <a href="/bbs/?uid=46108"> Gunkster</a> <br><br><br> <a href="/bbs/?pid=80043#p"> [Click to Play]</a> </td></tr></table> </p> Tue, 28 Jul 2020 18:41:23 UTC Gunk <p> <table><tr><td> <a href="/bbs/?pid=79969#p"> <img src="/bbs/thumbs/pico8_gunkalpha5-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=79969#p"> gunkalpha5</a><br><br> by <a href="/bbs/?uid=46108"> Gunkster</a> <br><br><br> <a href="/bbs/?pid=79969#p"> [Click to Play]</a> </td></tr></table> <br /> Howdy, this is my kinda shitty first attempt at making a game. It took me three days to learn enough about Lua and Pico-8 to get to this point, and there's still a lot of stuff I want to add to it, but it's finally to the point where I'm comfortable showing it to people.</p> <p>Arrow keys to move, x to dash. </p> <h3>Known Issues</h3> <p>-Enemies can overlap, becoming one super enemy (this does not make them any more dangerous)<br /> -Sometimes when the flower respawns, it respawns in the same location it was in, giving the player double points and potentially spawning double enemies.</p> <p>Feedback is welcome, specifically about the code, as it's my first project. The game isn't super fun yet, I'm working on that. </p> <p>Update 7.27.2020:</p> <p>Enemies no longer overlap, but they do walk in lockstep. Added a global score counter and a sound effect if you try to dash without a charge. </p> <p>Update 7.29.2020:</p> <p>Slightly updated flower sprite, massively cleaned code, enemies are now asynchronous and score now updates in increments of 10 </p> Sun, 26 Jul 2020 23:37:11 UTC