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Is there a plan to add multiplayer to PICO8 ?

As it is a virtual console, it would be super awesome to have a native way of simply doing lockstep simulation with rewind to cope with network latency, but that means pico8 has to implement it. Ideally just relying on a STUN server, so it works without config on a LAN, and with very simple config on the Internet.

I don't know which category to post it, so if someone who know moves it to the correct one, I'd be glad.

P#119375 2022-10-20 07:03

:: Unfold ::

I saw several bug reports about gamepads being mapped incorrectly, but I have another issue.

One of my gamepad (a Thrustmaster Score-A) works nicely in PICO-8 on macOS, but it doesn't get recognised in the rpi build. The sdl-jstest tool recognises it in both systems.

Another pad model gets recognised on both systems, so the rpi build of PICO-8 is somewhat working.

Note: I'm using PICO-8 v.0.2.1b on both systems.

P#83119 2020-10-19 13:53 ( Edited 2020-10-19 13:54)

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