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Cart [#49319#] | Copy | Code | 2018-02-16 | Link

Inspired by Christopher Alexander's A Pattern Language, in Itty Bitty Citty your score depends on building patterns of residential, commercial, industrial and park areas. Two residential tiles next to each other gets you +1 health, residential next to commercial gets +1 health and +1 wealth, industrial next to residential gets -2 health, and so on. There are two independent scores, with no combined metric—it's up to you to decide whether you care more about health, wealth, or a balance between the two.

Have a play and see what patterns you can find! And let me know your scores, I'm not sure what the highest wealth or health possible is :)

Here are a few patterns to get you started:

RR : +1 health

RC : +1 health, +1 wealth

II : +1 wealth

RI : -2 health

RC : +2 health (4-tile pattern)

... and many others!

(all patterns will still match when rotated/flipped)

P#49320 2018-02-16 01:16 ( Edited 2018-02-20 18:17)


Cart [#23183#] | Copy | Code | 2016-06-19 | Link

An alien astronomer is using a very inefficient method to observe the star systems they visit. Their spaceships are terribly advanced, but their optics are woefully behind: their best telescope only lets them see a single color.

But they persist. They survey the sky, one color at a time, moving the telescope just a little each time, and noting down the color they see. Slowly, painstakingly, an image emerges.

P#23184 2016-06-19 04:28 ( Edited 2016-07-03 21:43)

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