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Cart #49319 | 2018-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Inspired by Christopher Alexander's A Pattern Language, in Itty Bitty Citty your score depends on building patterns of residential, commercial, industrial and park areas. Two residential tiles next to each other gets you +1 health, residential next to commercial gets +1 health and +1 wealth, industrial next to residential gets -2 health, and so on. There are two independent scores, with no combined metric—it's up to you to decide whether you care more about health, wealth, or a balance between the two.

Have a play and see what patterns you can find! And let me know your scores, I'm not sure what the highest wealth or health possible is :)

Here are a few patterns to get you started:

RR : +1 health

RC : +1 health, +1 wealth

II : +1 wealth

RI : -2 health

RC : +2 health (4-tile pattern)

... and many others!

(all patterns will still match when rotated/flipped)

P#49320 2018-02-16 01:16 ( Edited 2018-02-20 23:17)

This is nice, though it is a shame there is no music or sfx!

Finding the patterns is fun, but unique sound effects and graphics would make each pattern feel unique and make you want to search out more.

P#49467 2018-02-20 18:17 ( Edited 2018-02-20 23:17)

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