About this game
This is a demake of DARIUS, TAITO. Boss rush mode is implemented and 11 bosses, all of the DARIUS bosses appear and you fight them continuously.
I made this game to feel "Wow, looks like 3 screen DARIUS when seen from a distance!".
I didn't make this as a perfect clone. There are many differences from the original game.
How to play
Start the game and enter select panel.
- Select mode: EASY or HARD.
- Select zone to start: A-Z.
When you select EASY, player doesn't get damaged. In this mode, you can enjoy a tour of all bosses of DARIUS and "EASY" is displayed at the bottom of the screen.
When you select HARD, collision detenction of the player is enabled. Anyway, the player doesn't get damaged by hitting against the outer walls.
- D-Pad/Arrows: move player
- O/Z: shoot bullets
- O/X: ground attack
- When player miss, next player appears soon without restarting the stage.
- When you defeat a boss, the barrier recovers (HP: 3) and the equipment is upgraded automatically. The player's equipment is fixed for each of zones.
- The bosses are roughly implemented. The original pattern does not work.
- The collision judgement of the player is lenient but dodging bullets in this low resolution screen is tough.
- Digits of score is few. Breaking a part earns 300 points. Defeating a boss earns 1000 points. There is a special feature: breaking drill missile of GREAT THING earns 1000 points, same as defeating a boss. You can earn many points by breaking drill missiles but it is so hard.
- Renamed from "picoDARIUS" to "PICORIUS", because I thought this game should not be named "DARIUS" same as the original game.
- Player's equipment "TWIN" is fixed to shoot bombs to upward and downward.
@pdiddles03, the original Darius arcade game ran on a setup consisting of 3 4:3 screens cleverly aligned and reflected to provide a seamless image. This means that in practice the game ran at a 12:3 (or 4:1) aspect ratio. The developer obviously decided that their remake should work in the same way.
@rnd, thank you for correct explanation! @pdiddles03, see a movie of the original game attached by @dw817.
@dw817, @freds72, thank you!
I know pico-8 has 60fps mode but I would not use it. I think it is more difficult and I can't add code anymore because the program area of this game is almost full.
To get 60fps instead of 30 fps you merely change your function name of
_update60() that is all.
Then adjust your code for the speed values of the ships and sprites accordingly. It should not cost you more than 2-characters of code to go from 30fps to 60fps. :)
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