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Hey everyone,

I am currently working on my second game, after the first one I did, a simple pong clone with semi-realistic physics. This game is called Cowboy Hardline and features a minimalist art design and cowboys dueling at noon action. You play as a western rogue facing off against a small handful of enemies, each increasing in difficulty.

Progress:

Art 80% (Enemy variations and background anims)

Code 85% (Gotta finish the levels code)

Sound 0% (Doing it last)

Oh and now for two things, extremely necessary flavor text and some screenshots:

Howdy Pardner!

Welcome to a rootin tootin hollarin good time here at the Old West!

We've got one of the finest gunslingers in all of the Wild West here, YOU, to take on the baddies makin a ruckus in the town saloon. Who can draw their six-shooter faster when it comes down to the line. Will it be you? Or will Billy the Goat have the last laugh? Find out in Cowboy Hardline!



[16x16]
[16x16]
[16x16]


Update#2: A playable alpha demo! Please let me know what you think.

Cart #cowboyhardline-3 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#104047 2022-01-01 22:40 ( Edited 2022-01-02 21:43)

1

Nice ! Please post cart when ready, @MadDev90.

P#104075 2022-01-02 02:52

Update #1: Wrapping up coding and art design, just level code and enemy variations left...oh and some background animations to liven things up a little as well as sound still but that should be quite a bit of fun to roll out. And a short gif for blits and giggles :p

@dw817 Thank you for the comment! Your work is really good.

P#104108 2022-01-02 14:09 ( Edited 2022-01-02 15:12)

You are very welcome. I love your stylish cowboys, @MadDev90. They are perfect for a limited color system using only one color to make their form, one for eye, and one for pistol, so they stand right out.

Reminds me of a portable videogame I bought years ago.

https://youtu.be/IRj2YiJJ10M?t=263

There is also Wild Gunman for the NES.

https://www.youtube.com/watch?v=UDuFDlAZpZY

P#104118 2022-01-02 17:14 ( Edited 2022-01-02 17:16)

@dw817 I really like the concepts behind the portable game, with the movement and barriers. Wild Gunman was part of the inspiration I had for this project :D

P#104122 2022-01-02 18:29

Update #2: Finished alpha demo and is up above in main post

P#104198 2022-01-03 14:18

OK the point of the reaction game is to shoot when it says FIRE, @MadDev90. And it doesn't say that until after a random time period. The way you have it here, you have an easy fixed time limit the player can easily meet and shoot all opponents right when it says "Go."

Look to the video I posted above of "Wild Gunman" to get a good example of a reaction shooter.

If you need help I can post a working cart showing randomly timed reaction.

P#104222 2022-01-03 20:32 ( Edited 2022-01-03 20:34)

I randomly happened to think about making a game like this and I figured the place to start was a reaction time thing. I stumbled across this thread after wondering what a pixel art cowboy even looks like (love the art btw)

I figured a way to have the time be random but not go on too long is I call flr(rnd()) and try to get zero.

The number I feed to random gets smaller every frame so eventually if we don't randomly get a zero it will have to happen cause it will call rnd(0)

function gs.wait_for_go()
    if flr(rnd(200-go_c)) == 0 then
        state="go"
        sfx(12)
    else
        go_c+=1
    end

end

Obviously you could generate a time first then wait that long but I like that not even the game knows if next frame is when things pop off.

I threw my cart on here its very much a work in progress but it has a random wait time reaction test thingy and a very rough draft of some duel music.

Cart #reactiontest-0 | 2022-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#106414 2022-02-06 07:05

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