This is a compact and efficient system that enables recoloring of sprite graphics. For just 76 tokens, plus any function calls and data strings, you can easily change the color palettes of level tiles or characters based on an arbitrary number of conditions, and even animate them using color cycling. These kinds of techniques were used extensively in games for consoles like the NES to increase graphical variety while conserving limited memory resources. The cart explains the syntax of the data strings and includes a simple demo of what the system can do.
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