D = down F = forward B = back P = punch K = kick **Kyu** su1: DFP su2: FDFP su3: DBK ult: DBDBK **Chi** su1: DFK su2: DBP su3: DBK ult: DFDFK **Sol** su1: DFP su2: FDFP su3: DBK ult: DFDFP **Lua** su1: DBK su2: DBP su3: DFK ult: DFDFK
Alamantus (cool name), thanks for playing! I admit it is a bit difficult. The AI lacks finesse. Thankfully, I took the plunge to integrate the ultra moves, which (I personally feel) make this game an enjoyable challenge ^^
Unless you're really comfy with keyboard controls (which I am not...) you really need a controller for this one.
Yes, it's just one cart. It was a personal challenge to get it to fit in a single cart.
Really impressive! Its hard af though haha. I've only been able to win once. A challenge is good though, keeps you coming back. I've never tried using a controller with pico-8 before, but I tried with this cart. I don't know if it is just my setup, but using an xbox360 controller on a mac it reads the left stick as you'd expect, but the 2 buttons are mapped to the dpad. All controller buttons (a,b,x,y) just open the menu (equivalent to keyboard enter).
UPDATE: Nevermind its just in the html version, works fine in native pico-8. I found this behavior is documented I just hadn't seen, my bad.
Well, I beat it with Kyu and with Sol, though with Sol I literally just kept punching and that's it. I couldn't beat it with either Lua or Chi though because it seems to be pure luck for the last match-up with either. From what I can tell, the game isn't even rendering their combos, so just out of nowhere my hp bar would suddenly be empty.
If anyone else tries to take inspiration from this game, here's an important tip: delay after moves, block stun and damage stun are all really important for avoiding horribly jank melee combat.
Super fighter game. Gold star to the victor.
Just suggesting, @BitwiseCreative.
You could have a unique text appear for each fighter after they win a fight against the others. There are many possibilities, including showing a quick set of 4-lines of text or so opening to selecting each character, their motive for being in the fight.
And then after each fight, a brief bit of text.
"No-one can stand up to the fury of Sol !"
"Is that the best you've got ?"
"I didn't want to hurt you but you got in my way."
Or more story-oriented.
"So tell me now where did the Black Jaguar go ?"
"You find a key to an abandoned building."
Since you have 4-fighters, assuming there are 8-rounds, that would be 8-lines of text per round for each fighter totaling 32-lines of text in all during combat. Perhaps each text giving hints to a story that is only revealed with the 8th round and the winning screen beyond that.
They did this for TEKKEN 3 for the PSX for instance. Lots of tease about the stories and backgrounds each of the characters have.
[Please log in to post a comment]