Arrow keys move.
(x) to restart.
An asteroid mining roguelike.
You mine pink and yellow minerals for coins.
You mine blue water that is used as fuel for steam power.
You mine brown regolith for shielding against solar wind.
Moving to an asteroid starts the mining process.
The shield and fuel costs are designated as brown or blue numbers in the center map. When you cross the numbers, your shields and fuel are decreased that amount.
High brown numbers indicate intense solar wind. High blue numbers indicate distant asteroids.
Any feedback is appreciated.
This is an update to the version posted here: https://www.lexaloffle.com/bbs/?tid=35489
The graphics are soo nice absolutely love them!
I found the game a little confusing at the start but it didn't take long to figure out.
I really love the game!
It was a little discouraging to be sent back to the start upon death to face the same challenges again.
At times I tried to press the movement keys to skip the animation when only filling up a small amount.
Thanks for the feedback @jeremyindie!
Agreed, an ability to skip the mining animation makes sense.
Restarting at your current level, after death, may be more pleasant. I restarted to level 1 as a way to increase the drama, like traditional roguelikes.
Ideally, the procedurally generated asteroid belts should vary the challenges in every replay.
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