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Cart #21543 | 2016-05-28 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA


I'm on this since a couple of hours done on several days. I have a lack of time for the jam.
I will improve as I can but I submit like it is. I hope you will be kind enough to play with it.

Follow the radar indication. Shoot but don't be hurt. You have only one life.
The levels change each time the game is played.

P#21544 2016-05-28 11:34 ( Edited 2016-06-19 18:41)

Very nice. Love the smooth movement. Great use of the infinite type of space for the board, grid certainly sells it. It's a great foundation for a shooter that could go in just about any direction you want.

I love shooters so I may look under the hood and borrow a few techniques :)

P#21553 2016-05-28 16:30 ( Edited 2016-05-28 20:30)

Very Nice looking game, Sound effects sound great too and shadows are neat, also great red shadows on the white fonts too.

shooting is feels nice and the sound effect is cool for it.

P#21582 2016-05-28 21:55 ( Edited 2016-05-29 01:55)
:: jihem

If you have a look on the code. You will see it's very easy to change/add enemies shapes and behaviors. Change the rules, change the game :-)

P#21608 2016-05-29 03:28 ( Edited 2016-05-29 07:29)

Very smooth game - it's clean and easy to understand. It would have been nice if the levels were more challenging though. Nice job!

P#21882 2016-05-31 01:41 ( Edited 2016-05-31 05:41)
:: jihem

@josefnpat> There is a dedicated coroutine in the code to add ennemies, create events, add boss in the levels. I'll populate it for a next version (in july). So, it would be more "geometry wars" like. My main objectif to do this game was to work with vectors, objects and coroutines in an open mind. Finally, the code is very easy to update (change/create new shapes and behaviors). I'm looking for a way to enhance the procedural level generator.
Thanks for the comment

P#21927 2016-05-31 15:21 ( Edited 2016-05-31 19:21)

I like the level color change intro for each level. The difficulty increase too slowly and I think you should either add more life to ennemies or reduce this machinegun firerate

P#21963 2016-05-31 18:29 ( Edited 2016-05-31 22:29)
:: jihem

Thanks for playing :-) I'm working on the gameplay. In fact, I'm adding a lot of ennemies. It's more fun to kill many than having a hard time against some with more life. For the jam, I have finished the technical part but have to improve the gameplay... Not enough time :-/ I'm not that good playing my own games so even like that, my highscore is near 240... :'-(

P#22043 2016-06-01 15:17 ( Edited 2016-06-01 19:24)

I lost against Jihem... This game is really addictive. I have an idea. Why don't try to add more player for more fun and conviviality ?

Great job jihem !

P#22261 2016-06-04 11:41 ( Edited 2016-06-04 15:41)
:: jihem

@Slohzze> 2 players with a screen split? Hum... I will have a look on this. Why not a PvP with ammo, repair tools and bonus to collect. 2 options : solo, multi. Hey, this is a nice idea. Thanks m(._.)m

P#22383 2016-06-06 01:30 ( Edited 2016-06-06 05:30)

Fun game! I included it in my Pico-8 Jam #2 compilation video series, if you’d like to take a look :)

P#23226 2016-06-19 14:41 ( Edited 2016-06-19 18:41)

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