A tiny game inspired by something I enjoyed on my old PowerMac, somewhen in the 1990s. It is my first »project« with PICO-8, so we’re still getting to know each other. Also, zep’s hello.p8 demo helped me a lot in making the intro screen. :)
Following keiya’s suggestion I added random level generation (which saves a lot of map space). :D
There's a trick to creating solvable Lights Out-style puzzles. What you do is start with a solved grid - totally blank - and simulate pushing random squares. You'll know it's solvable because pushing a square twice is the same as not pushing it at all, and order doesn't matter.
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