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Do you know any good ways to obfuscate code for games? (BTW haven't got it)

P#59887 2018-12-10 22:03

:: dw817

Most ways to mess with your code would be to use encryption for strings and stuff, if you're trying to hide the story or endings.

I do this in my Mildew's Manor game - and source is included.


If you're referring however to merely writing your source code so it's unreadable by others - just code like I do, you'll be there.

P#59888 2018-12-10 22:22
:: Ikura


P#59909 2018-12-11 23:28
P#59933 2018-12-12 11:59
:: Ikura


P#63158 2019-04-01 16:52
:: Ikura

@dw817 I meant by obfuscating it to decrease one's token count, to put a big big game in a bunch of obfuscated codes. My old idea was going to be based on my mistaken interpretation of hash algorithms. I thought that they were two way (you take the code and turn it into a little hash to convert back into code), but really they go one way, and my old idea was based on the two way interpretation.

P#63909 2019-04-24 00:04 ( Edited 2019-04-24 00:06)

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