Do you know any good ways to obfuscate code for games? (BTW haven't got it)



Most ways to mess with your code would be to use encryption for strings and stuff, if you're trying to hide the story or endings.
I do this in my Mildew's Manor game - and source is included.
https://www.lexaloffle.com/bbs/?pid=55546#p
If you're referring however to merely writing your source code so it's unreadable by others - just code like I do, you'll be there.



@dw817 I meant by obfuscating it to decrease one's token count, to put a big big game in a bunch of obfuscated codes. My old idea was going to be based on my mistaken interpretation of hash algorithms. I thought that they were two way (you take the code and turn it into a little hash to convert back into code), but really they go one way, and my old idea was based on the two way interpretation.
[Please log in to post a comment]