Changes in 1.1.2
Improvement: Bandits will not shoot at the player if an eagle is in front of them, removing an impossible to survive situation.
Changes in 1.1.1
Bugfix: Falling dying cowboy never draws below ground.
Non-functional: Refactored updating and behaviour logic, to be a bit more generic and driven more by actor configuration.
Non-functional: Refactored physics logic to be a bit more generic.
Changes in 1.1.0
New Feature: Eagle enemy that dives at the player. Cannot be shot. Avoid by ducking.
New Feature: Landing on bandits kills them.
Improvement: A short cool-off period before a game can be restarted.
Improvement: When a cowboy is killed mid-jump, they fall to the ground more naturally.
Improvement: At the moment a game ends, all dying cowboys are expired, so as not to be frozen in a dying state
Changes in 1.0.2
Improvement: Starting the game with an action button no longer performs the action immediately.
Changes in 1.0.1
Bugfix: When the player is killed and kills an innocent close together, the earlier event is shown in the game over message.
Initial release: Shoot or jump over the bandits, leave the innocents alone.
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