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Cart [#19204#] | Code | 2016-03-13 | License: CC4-BY-NC-SA | Embed
13

Manged to get 16 frames of full motion (if chunky) video compressed into here before running into the limits of the compressed cart size. Frames are stored as run-length encoded images, with only the difference between frames being noted/redrawn.

I used a custom python script and some elbow grease (file renaming and bulk resizing) to get the images converted into the string format.

-Electric Gryphon

P#19205 2016-03-13 03:56 ( Edited 2016-03-19 23:53)

nice! I guess only the Sloot Digital Coding System might help to get more of the video on the cartridge ... :P

P#19206 2016-03-13 08:23 ( Edited 2016-03-13 12:23)

Ladies and Gentleman, we officially have our GIF format.

P#19208 2016-03-13 13:27 ( Edited 2016-03-13 17:27)

Could watch it for hours. And not much worse in qualtiy than rebel assault...

P#19212 2016-03-13 16:30 ( Edited 2016-03-13 20:40)
2

Cart [#19215#] | Code | 2016-03-14 | No License | Embed
2

Why? Because the internet needs more lo-res dancing hamsters.

P#19216 2016-03-14 01:12 ( Edited 2016-03-14 05:12)

I think you could get twice as much if you used a 'blob' as a pixel. I saw this done ages ago in a demoscene kind of file - the "video" resolution was probably half or 1/4 of the actual display resoultion, but each unit was drawn as a soft round blob with soft edges that overlayed adjacent blobs. Kind of like when you scale up a pixelated image. was very effective, you still got the gist of what was going on, and they had a lot of "video".

P#19217 2016-03-14 01:40 ( Edited 2016-03-14 05:40)
:: NuSan

Realy great, you could probably make it 3x longer by also storing data in the sprite/map/sfx cart space, and read it with peek.

P#19256 2016-03-16 14:38 ( Edited 2016-03-16 18:38)

Every single thing you post is really cool and there's more every time I come back to this forum which blows me away. I've starred a ton of them but I just wanted to say that explicitly.

P#19259 2016-03-16 21:58 ( Edited 2016-03-17 01:58)

Thanks! I've been having a lot fun tinkering--glad to share it.

P#19260 2016-03-17 00:22 ( Edited 2016-03-17 04:22)
:: JTE

I so totally called this being a thing that would soon exist. :D
You did an excellent job making it a reality. :3 It looks amazing.

P#19315 2016-03-19 19:53 ( Edited 2016-03-19 23:53)

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