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Cart #19204 | 2016-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Manged to get 16 frames of full motion (if chunky) video compressed into here before running into the limits of the compressed cart size. Frames are stored as run-length encoded images, with only the difference between frames being noted/redrawn.

I used a custom python script and some elbow grease (file renaming and bulk resizing) to get the images converted into the string format.

-Electric Gryphon

P#19205 2016-03-13 03:56 ( Edited 2016-03-19 23:53)

nice! I guess only the Sloot Digital Coding System might help to get more of the video on the cartridge ... :P

P#19206 2016-03-13 08:23 ( Edited 2016-03-13 12:23)
1

Ladies and Gentleman, we officially have our GIF format.

P#19208 2016-03-13 13:27 ( Edited 2016-03-13 17:27)

Could watch it for hours. And not much worse in qualtiy than rebel assault...

P#19212 2016-03-13 16:30 ( Edited 2016-03-13 20:40)
3

Cart #19215 | 2016-03-14 | Code ▽ | Embed ▽ | No License
3

Why? Because the internet needs more lo-res dancing hamsters.

P#19216 2016-03-14 01:12 ( Edited 2016-03-14 05:12)

I think you could get twice as much if you used a 'blob' as a pixel. I saw this done ages ago in a demoscene kind of file - the "video" resolution was probably half or 1/4 of the actual display resoultion, but each unit was drawn as a soft round blob with soft edges that overlayed adjacent blobs. Kind of like when you scale up a pixelated image. was very effective, you still got the gist of what was going on, and they had a lot of "video".

P#19217 2016-03-14 01:40 ( Edited 2016-03-14 05:40)

Realy great, you could probably make it 3x longer by also storing data in the sprite/map/sfx cart space, and read it with peek.

P#19256 2016-03-16 14:38 ( Edited 2016-03-16 18:38)

Every single thing you post is really cool and there's more every time I come back to this forum which blows me away. I've starred a ton of them but I just wanted to say that explicitly.

P#19259 2016-03-16 21:58 ( Edited 2016-03-17 01:58)

Thanks! I've been having a lot fun tinkering--glad to share it.

P#19260 2016-03-17 00:22 ( Edited 2016-03-17 04:22)

I so totally called this being a thing that would soon exist. :D
You did an excellent job making it a reality. :3 It looks amazing.

P#19315 2016-03-19 19:53 ( Edited 2016-03-19 23:53)

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