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The third game in my undergraduate capstone project, Picohistory, in which I remake very old games for PICO-8 with my own tweaks. In this case, Pac-Man, but zoomed in so you see only about a quarter of the maze at once, with slightly different ghost AI (no bugs when you're facing north), and no lives, multiple levels, or fruit.

Pac-Man is, as far as I am aware, property of Namco.

Official project landing page is https://qwertystop.github.io/gamedev/picohistory/ ; official feedback form for the games in the project is https://goo.gl/forms/S9iV9UQGe6da58Bv2 .

Cart [#49870#] | 2018-03-02 | License: CC4-BY-NC-SA | Embed

P#49871 2018-03-02 10:56 ( Edited 2018-03-13 12:07)

:: pingo

Cool! Pac Man feels a bit slow, though - but he does on the arcade as well, so... :)

How about Frogger??

/ Pingo

P#49932 2018-03-04 14:31 ( Edited 2018-03-04 19:31)

Wish I'd thought of Frogger sooner – it might have been fun to do – but there's no more time to add more games to this project, because I need to do supplementary materials (testing procedure write-up, reflection paper, and a trailer) as well as the games themselves and final projects for other classes.

P#49981 2018-03-05 16:09 ( Edited 2018-03-05 21:09)

Nice Pac man !

P#50013 2018-03-06 11:35 ( Edited 2018-03-06 16:35)

It's fun to see the pacman graphics up close like that!

I found it tricky to go around corners. On the original pac man, you could turn the stick just before you got to the corner, and you'd automatically head down that way when you got to the junction. Does that make sense?

P#50359 2018-03-13 08:07 ( Edited 2018-03-13 12:07)

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