The third game in my undergraduate capstone project, Picohistory, in which I remake very old games for PICO-8 with my own tweaks. In this case, Pac-Man, but zoomed in so you see only about a quarter of the maze at once, with slightly different ghost AI (no bugs when you're facing north), and no lives, multiple levels, or fruit.
Pac-Man is, as far as I am aware, property of Namco.
Wish I'd thought of Frogger sooner – it might have been fun to do – but there's no more time to add more games to this project, because I need to do supplementary materials (testing procedure write-up, reflection paper, and a trailer) as well as the games themselves and final projects for other classes.
It's fun to see the pacman graphics up close like that!
I found it tricky to go around corners. On the original pac man, you could turn the stick just before you got to the corner, and you'd automatically head down that way when you got to the junction. Does that make sense?
[Please log in to post a comment]