The second game in my undergraduate capstone project, Picohistory, in which I remake very old games for PICO-8 with my own tweaks. This particular game is Hunt the Wumpus, made graphical with as few changes to gameplay as possible.
I originally intended to include lighting (for atmosphere) based on Dank Tombs, but realized that it would prevent the player from seeing which directions had exit doors, or else be so broad as to not matter, and so saved time by not bothering.
Official project landing page is https://qwertystop.github.io/gamedev/picohistory/ ; official feedback form for the games in the project is https://goo.gl/forms/S9iV9UQGe6da58Bv2 .
The third game in my undergraduate capstone project, Picohistory, in which I remake very old games for PICO-8 with my own tweaks. In this case, Pac-Man, but zoomed in so you see only about a quarter of the maze at once, with slightly different ghost AI (no bugs when you're facing north), and no lives, multiple levels, or fruit.
Pac-Man is, as far as I am aware, property of Namco.
Official project landing page is https://qwertystop.github.io/gamedev/picohistory/ ; official feedback form for the games in the project is https://goo.gl/forms/S9iV9UQGe6da58Bv2 .
The second game in my undergraduate capstone project, Picohistory, in which I remake very old games for PICO-8 with my own tweaks. In this one, I heard of Spacewar!, and rebuilt it in PICO-8 having never played it, based on the Wikipedia page describing it.
I think it turned out quite well.
Official project landing page is https://qwertystop.github.io/gamedev/picohistory/ ; official feedback form for the games in the project is https://goo.gl/forms/S9iV9UQGe6da58Bv2 . I'm thinking this one is pretty stable, but it's still got room to change if critique/playtesting points that way.
So, this is the first thing I've done in PICO-8, and part one of four of my undergraduate capstone project which I'm calling Picohistory. It's a series of very old games remade in PICO-8, with various tweaks. In this case, Pong with full 2D movement, and your horizontal position affects the ball speed.
Uses some engine code from eevee's Under Construction. I know it's not a good fit here, but I was coming into this pretty much clueless and well behind-schedule due to personal and bureaucratic issues.
Official project landing page is https://qwertystop.github.io/gamedev/picohistory/ ; official feedback form for the games in the project is https://goo.gl/forms/S9iV9UQGe6da58Bv2 . I'm thinking this one is pretty stable, but it's still got room to change if critique/playtesting points that way.