- added menu item to invert the horizontal controls, let me know what you think!
Dead Man's Slope
WIP post for early feedback. Tell me what you think!
Fast paced, technical slalom skiing!
arrow keys: point the skis toward the arrow direction
Slalom around the gates and get to the finish line as quickly as possible. Missing gates incurs a time penalty, so try to stay on track! Jump over the holes and avoid the trees.
I'm still iterating on the polish and level design. I have already implemented ice patches that you slide across and moguls that you can jump off of, but haven't built levels around them yet. Thought I would release this a bit early to see how people react!
I like how challenging this is, and I love the rotating sprite and particle effects.
My only useful feedback (and it's just preference on my part) is that the skier feels like his left/right controls should be reversed (press left to turn the skier's left, right to move the skier's right). The movement is reminding me of the old survival-horror-style tank controls, so some of it is definitely muscle memory on my part.
Thanks! I've gotten mixed feedback about the controls. I think adding an option to invert might resolve it, seems 50-50 as far as what people are expecting. Right now the logic is "arrow key is where you want to point your skis".
I should also have mentioned that I'm using @morgan3d's particle fx library, with an added collision system used for the main menu.
I've been waiting for this to turn up for a while since seeing it on twitter!
Controls are interesting. At first I was totally in sync with the controls and then every so often (mostly restarting after a crash) I was needing them inverted. I'm going to try and work out what it is that makes me suddenly feel the need for inverted controls.
This is great! I agree that option to reverse controls would be great. I am kind of confused by them too.
Look at the C64 game "Ski" by Commodore for an idea on controls. I think that maybe a "button to advance + L/R to rotate clockwise/counter clockwise"scheme might work too (like Micro Machines). Maybe even have it advance at a normal speed automatically, like the C64 game, might work great.
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