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Cart #46800 | 2017-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

v0.6 update:

  • added menu item to invert the horizontal controls, let me know what you think!

Dead Man's Slope

WIP post for early feedback. Tell me what you think!

Fast paced, technical slalom skiing!

arrow keys: point the skis toward the arrow direction
x: dash
z: jump

Slalom around the gates and get to the finish line as quickly as possible. Missing gates incurs a time penalty, so try to stay on track! Jump over the holes and avoid the trees.

I'm still iterating on the polish and level design. I have already implemented ice patches that you slide across and moguls that you can jump off of, but haven't built levels around them yet. Thought I would release this a bit early to see how people react!

P#46604 2017-11-22 23:30 ( Edited 2017-11-30 03:14)

:: Parlor

I like how challenging this is, and I love the rotating sprite and particle effects.

My only useful feedback (and it's just preference on my part) is that the skier feels like his left/right controls should be reversed (press left to turn the skier's left, right to move the skier's right). The movement is reminding me of the old survival-horror-style tank controls, so some of it is definitely muscle memory on my part.

Great work!

P#46618 2017-11-23 07:42 ( Edited 2017-11-23 12:42)

Thanks! I've gotten mixed feedback about the controls. I think adding an option to invert might resolve it, seems 50-50 as far as what people are expecting. Right now the logic is "arrow key is where you want to point your skis".

I should also have mentioned that I'm using @morgan3d's particle fx library, with an added collision system used for the main menu.

P#46627 2017-11-23 11:45 ( Edited 2017-11-23 16:45)
:: elDaz2

Hi, the game is awesome ! Like Parlor, I would prefer the controls reversed.

P#46628 2017-11-23 11:50 ( Edited 2017-11-23 16:50)

I've been waiting for this to turn up for a while since seeing it on twitter!

Controls are interesting. At first I was totally in sync with the controls and then every so often (mostly restarting after a crash) I was needing them inverted. I'm going to try and work out what it is that makes me suddenly feel the need for inverted controls.

P#46638 2017-11-23 16:30 ( Edited 2017-11-23 21:30)

Ahaha! Same here - first turn is ok then my brain thinks it's a racing game and flip over!

P#46666 2017-11-24 17:52 ( Edited 2017-11-24 22:52)

This is great! I agree that option to reverse controls would be great. I am kind of confused by them too.

Look at the C64 game "Ski" by Commodore for an idea on controls. I think that maybe a "button to advance + L/R to rotate clockwise/counter clockwise"scheme might work too (like Micro Machines). Maybe even have it advance at a normal speed automatically, like the C64 game, might work great.

P#46692 2017-11-25 11:09 ( Edited 2017-11-25 16:10)

From the main menu, you can select the last menu item to invert the controls, let me know if those feel better for you!

P#46801 2017-11-28 22:00 ( Edited 2017-11-29 03:00)
:: elDaz2

Yay ! now I can play with inverted control ! Also, great music ! :)

P#46814 2017-11-29 07:41 ( Edited 2017-11-29 12:41)
:: Parlor

Yes! Inverted feels way more natural to me. Great idea to make it optional for people who don't agree.

P#46815 2017-11-29 07:45 ( Edited 2017-11-29 12:45)

Inverted controls feel just great!

P#46823 2017-11-29 10:52 ( Edited 2017-11-29 15:52)

Inverted rocks!

P#46838 2017-11-29 16:49 ( Edited 2017-11-29 21:49)

This is superb! The feeling of skiing is spot on and particle effects are great. Making those turns feels very satisfying and difficulty is good :)
Looking forward to many more levels :)

P#46851 2017-11-29 22:14 ( Edited 2017-11-30 03:14)

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