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Cart #41902 | 2017-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My improvement upon the CAST demo. It includes procedurally generated terrain using a basic implementation of 2d perlin noise. Z to jump, X to regenerate terrain. Excuse the debug stuff in the top left :)
Feel free to use any code snippets you find useful!

P#41903 2017-06-23 21:53 ( Edited 2018-08-25 19:25)

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Really neat demo here! Good job.

P#55654 2018-08-25 08:02 ( Edited 2018-08-25 12:02)
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https://youtu.be/FDPMmaHWj1I?t=58

🎵"I'm on the top of the world looking down on creation."🎵

And yes, you can too ! Press the (O) key to jump to get to the highest point in the map here.

Good 3D. Something I've never seen in these raytrace programs, Tower, is a grid. That is, the player moves exactly 90 degrees left, right, forwards, and backwards, but does so in smooth animation and on a tight grid with a possible overhead appearing in the top-right-hand corner to show absolute movements.

P#55676 2018-08-25 15:25 ( Edited 2018-08-25 19:25)

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