My improvement upon the CAST demo. It includes procedurally generated terrain using a basic implementation of 2d perlin noise. Z to jump, X to regenerate terrain. Excuse the debug stuff in the top left :)
Feel free to use any code snippets you find useful!
https://youtu.be/FDPMmaHWj1I?t=58
🎵"I'm on the top of the world looking down on creation."🎵
And yes, you can too ! Press the (O) key to jump to get to the highest point in the map here.
Good 3D. Something I've never seen in these raytrace programs, Tower, is a grid. That is, the player moves exactly 90 degrees left, right, forwards, and backwards, but does so in smooth animation and on a tight grid with a possible overhead appearing in the top-right-hand corner to show absolute movements.
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