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Cart [#38734#] | Copy | Code | 2017-03-25 | Link

Why settle for single renderings of a Mandelbrot when we can smoothly zoom in?

--Dithered Palette Animation
--Smooth Bilinear Zoom from sprite buffer
--Background Rendering of Mandelbrot into a (third?) buffer

The way this works is that we graphically zoom into initially rendered view of the Mandelbrot from the sprite buffer. While doing this, we are drawing the next level of Mandelbrot zoom into a second background buffer. When it's done, this gets copied into the zoom/sprite buffer. Lather, rinse, repeat.

Overall, a neat effect I think. Though, I wonder if I should trade the (more or less) smooth frame rate and dithering for less chunky pixels.

Also, I realize that I am awful at spelling "Mandelbrot".

-Electric Gryphon

mandelbrot zoom demo fractal
P#38735 2017-03-25 17:10


great result! you are awesome electricgryphon \o/

P#38737 2017-03-25 18:29


Amazing stuff - fractals are cool! :D

P#38744 2017-03-26 04:51


Superb! What you can do within the limitations of pico-8 never ceases to amaze me :-)

P#39034 2017-04-03 06:11

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