More particles in this doodle. It's been a long, rainy winter. I thought I'd celebrate it with a nice little doodle.
Believe it or not, this is almost the same code as doodle #5, just with more particles. I really enjoy watching this hex-a-blob crawl across the screen.
I made the fade out a little nicer by using the darker colors from @krajzeg's lighting tutorial. https://hackernoon.com/pico-8-lighting-part-1-thin-dark-line-8ea15d21fed7
Some particles following the hexagonal coordinates guide by @redblobgames.
Also uses @TRASEVOL_DOG's signature procedural dithering for the trails.
This one is a slight modification to Doodle #3, where I modified the up/down dots to bounce with the left/right dots. I'd forgotten I removed the wrapping around the edges, so lots of interactions happen in the middle but then they all fly off into the distance.
This was a bug, but I liked how it turned out. I think I need to make the left/right dots interact with the up/down dots. Apparently I deleted that code when I refactored Doodle #2.
More cellular automata in this one. It's built on Doodle #1, with new colors for going left/up/down in addition to right.
I was inspired by @TRASEVOL_DOG's latest doodle insights on cellular automata to finally make a doodle of my own.
Starting small, but you have to start somewhere. If a black dot has a blue dot to the left, the black space turns blue and the formerly blue space turns dark blue. If a dark blue space is randomly selected, it turns black.
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