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A game made for the 76th 1hgj

Cart #30341 | 2016-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#30338 2016-10-08 19:03 ( Edited 2016-10-08 23:03)

haha good work. I noticed that bug but didn't have time to fix :)

P#30343 2016-10-08 19:16 ( Edited 2016-10-08 23:16)

Ah, a nice relaxing dream. I'm here with my G/F, we're going to have a nice picnic, here comes the teddy bear parade when ...

Auuugh ! What the hell !? I'm falling and ... are those ... spikes ? I'm falling onto SPIKES ? This ain't no dream, it's a nightmare ! Well, at least I'll hit the ground soon.

I will hit it won't I ?

(deep evil laughter), "IT'S BOTTOMLESS, BOY !"

"Auuugh ! Spikes, why does it always have to be SPIKES !?"

P#30348 2016-10-08 20:55 ( Edited 2016-10-09 00:55)
P#30363 2016-10-08 23:02 ( Edited 2016-10-09 03:02)

that picture reminds me of this, dw http://arcanekids.com/snakes

P#30633 2016-10-11 05:13 ( Edited 2016-10-11 09:13)

What an incredible cart. Unity. Looks different than flash. And yes, lots of snakes in that room ! :D

P#30642 2016-10-11 10:18 ( Edited 2016-10-11 14:18)

Fun little idea. I really like the music - it deserves to be fleshed out. Also, you may need to do something with object placement - I ran into a situation which looks unbeatable.

P#30654 2016-10-11 11:20 ( Edited 2016-10-11 15:20)

pala: thanks for playing :) the placement is random so yes, you can get into an unwinnable situation. Perhaps it would be cool to fix that...

P#30735 2016-10-12 05:33 ( Edited 2016-10-12 09:33)

$1, how about increasing the speed with higher levels but always maintain a 'safety' margin of placing obstacles ?

Run the game and add some debug code to make it execute slowly. Then put it at a really high level - and see if you can avoid all the objects for a prolonged time.

If you can, your game should be finished w no more errors or 'impossible' levels. :)

P#30750 2016-10-12 11:52 ( Edited 2016-10-12 15:52)

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