Last update : made a better lamp in front of the bike
Here is my first Pico 8 game, it's a "physic" bike game, a bit like the "Trials" series. I tried some experimental "distance field" collision and it work prety well.
- 7 levels of increassing difficulty
- 15 collectibles per levels
- Time clock for speedruns
- Deathless is possible
- Deathless with all collectibles is possible but is insanely difficult
up = gas
down = brake
left-right = rotate the bike
c to flip bike
v to retry
Old versions :
I love physics games, and this certainly doesn't disappoint! The physics are spot on, and the speed is great! As impbox said though, the controls are a bit poor. I would suggest having z and x be brake and gas, and using the left and right keys to rotate the bike in the air.
I uploaded an update following your great feedbacks. Now you use left-right to rotate and up down to gas/brake. It feel better I think. I wanted to keep a button to switch the bike and quick restart. I added a lot of comment in the code to make thing clearer.
Now I need to make levels, I think I can squeeze 4 to 5 levels in the cartridge.
Well, you are right Pizza, but you can use the restart button to avoid hearing the dying jingle until the end. I tryed making a better music for the end but the sound editor is very hard to use, specialy with non-qwerty keyboard. I need to look at some other carts to learn more about music in Pico.
Ah, my bad. I hit that other key once on accident but didn't realize that was the proper restart button. If you'd like some help with the audio feel free to contact me. I also have a non-qwerty keyboard. It helps to switch to EN with shift+alt for working with pico8.
Log in to post a comment