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Cart #12997 | 2015-08-24 | Code ▽ | Embed ▽ | No License

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Made for the theme "You Are The Monster". I wanted to do more, but overall I'm just happy it's playable from beginning to end :) There might be some platforming parts that are too hard in there, not really much time for balancing.

Arrows -> Move
Z -> Jump
X -> Restart after dying

P#13000 2015-08-23 21:12 ( Edited 2015-08-26 04:10)

I got 14:03! There are definitely some tricky jumps.

EDIT: I take back what I said the ending is actually really cool now that I realize what it is. :D
I loved being the snail thing. Climbing around on the walls and using your momentum to jump never ceased to be entertaining even though I couldn't jump normally. You could probably make an entire game out of that climbing mechanic alone.

P#13031 2015-08-23 22:02 ( Edited 2015-08-24 02:10)

Also can I ask you you exported your entire source as text, including images/music?
EDIT: nevermind I figured it out

P#13033 2015-08-23 22:12 ( Edited 2015-08-24 02:15)

Found secret cat room. Was not disappointed.

P#13048 2015-08-24 02:30 ( Edited 2015-08-24 06:30)
:: Rhys

Amazing work, game feels very complete. Snail platforming feels strangely satisfying for some reason, the difficult section to the top right of the map was a lot of fun. The secret cat room pretty much made my life.

btw, looked through the code and saw this (and how you expressed your own distaste for it)

-- lol
function is_solid(i)
  return i == 3 or i == 4 or i == 5 or i == 19 or i == 20 or i == 21 or i == 35 or i == 36 or i == 37 or i == 52 or i == 8 or i == 9 or i == 24 or i == 25 or i == 58 or i == 59 or i == 60

Instead of this, you could set a flag in all the sprites you want as solid in the tile editor, then use fget(n, flag) to check if the sprite has that flag.

P#13071 2015-08-24 12:43 ( Edited 2015-08-24 16:44)
:: J

Thanks guys :D I'm glad people like the cat room, I wasn't sure how many people would find it.

@Rhys: Thanks for the advice! I actually learned about the flags from someone in the IRC just as I was finishing up. Those would definitely have been the right approach to it, they seem really useful. Pico-8 really feels like a lot of the little features like this were inspired by common problems someone runs into making little games like this :)

P#13077 2015-08-24 15:06 ( Edited 2015-08-24 19:06)

really nice! I got stuck attempting to platform around as the snail and ran out of will to continue :P

really clever idea and great work given the short time-frame!

P#13151 2015-08-26 00:10 ( Edited 2015-08-26 04:10)

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