Made for the theme "You Are The Monster". I wanted to do more, but overall I'm just happy it's playable from beginning to end :) There might be some platforming parts that are too hard in there, not really much time for balancing.
Arrows -> Move
Z -> Jump
X -> Restart after dying
I got 14:03! There are definitely some tricky jumps.
EDIT: I take back what I said the ending is actually really cool now that I realize what it is. :D
I loved being the snail thing. Climbing around on the walls and using your momentum to jump never ceased to be entertaining even though I couldn't jump normally. You could probably make an entire game out of that climbing mechanic alone.
Amazing work, game feels very complete. Snail platforming feels strangely satisfying for some reason, the difficult section to the top right of the map was a lot of fun. The secret cat room pretty much made my life.
btw, looked through the code and saw this (and how you expressed your own distaste for it)
-- lol function is_solid(i) return i == 3 or i == 4 or i == 5 or i == 19 or i == 20 or i == 21 or i == 35 or i == 36 or i == 37 or i == 52 or i == 8 or i == 9 or i == 24 or i == 25 or i == 58 or i == 59 or i == 60 end
Instead of this, you could set a flag in all the sprites you want as solid in the tile editor, then use fget(n, flag) to check if the sprite has that flag.
Thanks guys :D I'm glad people like the cat room, I wasn't sure how many people would find it.
@Rhys: Thanks for the advice! I actually learned about the flags from someone in the IRC just as I was finishing up. Those would definitely have been the right approach to it, they seem really useful. Pico-8 really feels like a lot of the little features like this were inspired by common problems someone runs into making little games like this :)
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