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Driftwood is a seafaring adventure that will take you across the great ocean and
through numerous islands to find the source of the tsunami that destroyed your village.

Planned features include lots of adorable character animations, a wave generator, and a rudimentary sea map!

It's a big project that'll require at least 0.2.10, so it'll take a lot of time, but
I'll work hard to make an excellent game.

P.S. Can someone confirm that the Kanji say "driftwood"?

P#8356 2014-01-19 14:24 ( Edited 2014-01-20 20:40)

Wow this looks really amazing, if it happens, this is gonna be the most creative map of all voxatron !
I also know how to make wave generator ! ;)

P#8359 2014-01-19 16:10 ( Edited 2014-01-19 21:38)

流木 is right. I checked with this google image search which incidentally has a lot of great pictures of driftwood (surprise!).

For reference I did a little test of rotational control with boats: (will be possible in 0.2.10)

P#8367 2014-01-19 18:57 ( Edited 2014-01-20 00:04)

More then 4 directions ? :O

It seems like the bost " more then 4 direction animation " has been animated and are not a In-game automatic render right ?

P#8368 2014-01-19 19:36 ( Edited 2014-01-20 00:39)

Yeah, it's very difficult to get automatic rotation looking ok, so it requires designing by hand. You'll notice the character is still 4-directional -- it only really works for certain types of models. The two uses I had in mind are vehicles and pointing weapons (e.g. shooting an arrow from a bow).

P#8371 2014-01-19 20:28 ( Edited 2014-01-20 01:28)

Man, that's awesome! I'd been toying with getting more than 4 directions to look decent without any luck. Hahaha, 0.2.10 is shaping up to be one mean update!

I'm still impressed by how good the water physics look, by the way. Can't wait to get deeper (eh, eh) into this project with the help of 0.2.10.

I didn't even think of you officially implementing vehicles. Right now my boat is functioning under the 'chase player' behavior. It's.... shoddy at best.

P#8375 2014-01-19 21:16 ( Edited 2014-01-20 02:16)

i like the look of this "rendered" shot. howd you do it?

P#8380 2014-01-20 01:11 ( Edited 2014-01-20 06:11)

First download POV-Ray

In game, find the scene you want to render then hold both shifts and press ` in the top left of the keyboard to open the console.

type "export desiredfilename.pov" and press enter then minimize/close voxatron

Double click on the generated .pov file which should be in your levels folder

POV-Ray should open. You can press the 'run' button and use the default settings, or mess around with the resolution and config to get your desired angle/whatever. It can make some pretty cool looking renders.

P#8381 2014-01-20 04:13 ( Edited 2014-01-20 09:13)

Ah, POV-Ray, well I dont know how to install it on linux I'm used with tar.gz but it seems only windows user can download it ..

P#8382 2014-01-20 15:40 ( Edited 2014-01-20 20:40)

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