Just tried this with new Pico8 version and it crashes out.
@zep...Don't mean to be a party pooper, but this kind of thing is why I personally think the only subsequent platform updates should be bug fixes and minor at that. There's a breaking of the illusion of a console because my NES was never updated, etc. etc.
Obviously we will have no choice as new and old users will just adopt cause 'its new', but this is a problem for literally every software I've ever used...new versions break and otherwise compromise the large library of content prior to the update itself. It's frustrating for everyone involved. It puts the onus on everyone to change their code to 'keep up' when it worked just fine (both the platform and the content) before.
I apologize for ranting here, but I enjoyed Uno so now I have to decide whether to not play it or put up with having two versions of Pico8...sigh
Anyway, I'm sure you @Munro know about the incompatibility so I suppose if it bothers you eventually an update will be issues.
@hseiken thanks for the heads up I've uploaded a updated version. hope that helps!
the print(str,c) update broke cursor(x,y,c) print(str) colors so had to add colors to each call.
unfortunately, adding a call uno button has been difficult with how I coded the game so probably leaving it out.
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