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Cart #spacesh-8 | 2019-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I started this tutorial from doc_robs
with no program skills. Very happy with what I made so far.


  • Cleaned up the code a bit
  • New powerup (speedup)
  • Powerups are bouncing up and down!
  • No more waves
  • After 1250 points nothing happens but we get a platform.
    Gonna change the sprites from that so that it looks like a nice solid ground.


  • Name for the Shooter is now PIOC!
  • New foreground that looks like the game IO from the C64.
  • Still only rocks but i'm planning on making enemies.


  • New spaceship
  • Music (thanks to ScrubSandwich)
  • New bullets


  • Enemies
  • No more rocks


  • Bigger enemy
P#68713 2019-10-10 11:27 ( Edited 2019-10-23 19:02)

:: dw817

Good. Maybe have the player's ship invulnerable for a short-while once they pick up a powerup.

I picked one up in the heat of an asteroid cluster and lost my ship a tenth of a second later.

Also the hourglass level ?

Not liking. You can't shoot but must dodge and they come at you very quickly.

Star for you again, SuperMarcoVer, as I know this is your pet project and it's looking sharp otherwise.

P#68721 2019-10-10 16:22 ( Edited 2019-10-10 16:23)

Thanks! The wall level is just something i tried. I have an idea how to make that into a level. Next thing is to make an overlay with indication of the powerups.

P#68727 2019-10-10 17:42 ( Edited 2019-10-10 17:42)

That’s a good start! - agree that collision is a bit imprecise (somehow the ship is a too big/hit box is not clear)

P#68895 2019-10-15 06:45

Nothing much to add that others haven't but... some music would be nice. Something simple

P#68911 2019-10-15 23:51

Cart #shhh-1 | 2019-10-16 | Code ▽ | Embed ▽ | No License
here, something I threw together. I found one of you sounds can be used as a tom tom

P#68912 2019-10-16 00:04

That sounds great!

P#68923 2019-10-16 06:18

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