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Cart #mot_walksim-1 | 2022-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

A little texture-mapped graphics engine with BSP-tree models and fog shading.
Doesn't even try to maintain 30 FPS consistently :-)

  • Player one controls aim.
  • Player two controls strafe.
  • X/O moves up and down.

I still don't have a plan for this cart.

P#117935 2022-09-25 10:06 ( Edited 2022-09-25 10:31)

Good work man. It's the first 3d thing with full 3d system I see in pico 8 (I think). What if you try to do a horror game, wont cost very cpu to do and can be very cool in the end?

P#117940 2022-09-25 12:23

Gold star work xD

P#117941 2022-09-25 12:24

Wow ! This is really neat, @Mot. Can anyone else find the mushroom ? I can definitely see this used in a 3D game where you launch yourself either through magic or gunpowder up in the air.

Interesting premise this, one extra golden star achieved !

P#117946 2022-09-25 13:17

damn, really nice work! Reminds me of LSD Simulator for PSOne, could be a demake in the future :D

P#117953 2022-09-25 17:32

@taxicomics, wow, LSD Simulator. Good memories man. It combines a lot. But I think it's a few hard to implement that in pico 8, isn't?

P#117954 2022-09-25 17:39

Hey, that gives me a idea. Lsd always remembers me of backrooms, and that's such a good and not so elaborated game. I think a demake 2d can fit fine in pico 8, and can't be so hard to do it pseudoprocedural right?

P#117955 2022-09-25 17:43 ( Edited 2022-09-25 17:43)

Definitely possible,but i haven't really played the backrooms. I know the look, and that is absolutely achievable. @Mot also did a great raycasterengine that might be suitable.

P#117983 2022-09-26 11:15

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