Log In  

Cart #frombeyondtheoortcloud-0 | 2022-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

A space exploration adventure in the Solar System

Features:

  • The Solar System with planets, moons, space stations and asteroids
  • Simulation of gravity and orbital mechanics
  • Landing, docking and interplanetary travel
  • A space adventure with secrets to discover

How to play:

  • Please refer to the Astronaut Handbook for controls, UI info and a guide to space manoeuvres:

Download handbook in PDF format

Quickstart:


Controls:

  • up: open control panel
  • down: toggle time warp
  • left/right: adjust zoom

  • X+left/right/up/down: pan view
  • X double tap: recenter view

  • O+left/right: rotate spaceship
  • O+up/down: main and reverse engines

Open the control panel. Use left/right/up/down to navigate. Move to the ORBIT tab. Hold O and press right until TASK tab is visible. Read the message. Go and explore!

P#109861 2022-04-07 18:30

This is amazing. Still finding my feet here with the controls but it seems like there's a lot to discover. I like that time acceleration made it in, and this transfer helper seems useful, even if I haven't quite figured out how to use it yet - sometimes it seems hard to get everything visible at the same zoom level. I also took off orbiting the wrong way on my first attempt, which made things harder.

Seems super cool overall though, I'll be spending more time with this one!

P#109983 2022-04-09 21:15

This is awesome. Definitely going to take some getting used to, but I'm really impressed with how much you were able to incorporate here. I'll be studying your code to find out how I can improve my orbital mechanics game.

I absolutely love the shadows cast by the bodies.

One issue: I wish I could tell which bodies I've already scanned.

P#109987 2022-04-09 22:52 ( Edited 2022-04-10 03:33)

I finished it. I loved every second. It didn't take too long for me to get the hang of it, but I wish I'd realized I had all the important controls while the HUD was closed earlier.

The sheer amount of orbiting bodies in every system was insane, and made me want to try to intercept them all. Would be cool to have some on far more eccentric orbits.

The only thing really lacking that would make this a true masterpiece is music. I hope the [to be continued] at the end is a promise.

P#109998 2022-04-10 07:30

Thank you:) I am happy you enjoyed it!
True, some really eccentric orbits would be cool. Because of the randomness of the bodies I opted for stability with only slightly elliptial orbits. Plus the flight computer can only handle circular ones:)

P#110004 2022-04-10 16:02

This looks fantastic! Need to look at the manual an learn to play now :D

P#110013 2022-04-10 20:19

a parachute mod would be really good for re-entry

P#110581 2022-04-20 15:37

Is it possible that a pico update goofed something up? The body IDs I am getting are really, really long now and look mostly like it is iterating through the alphabet. Not quite sure what is up!

P#126200 2023-02-23 04:49

[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2024-03-29 12:27:49 | 0.012s | Q:28