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Cart #arch-1 | 2018-12-26 | Code ▽ | Embed ▽ | No License


"Arch" is basically a test of a mechanic I thought of while playing Horizon Zero Dawn. I was curious if a top down archery game would be fun with just one directional control, so instead of using another stick to aim, the player just presses Z to iterate over the current enemies. Holding X "draws the bow", getting more accurate the longer it is held down.

This is my first Pico-8 game. I've listed it as WIP mainly because I realized how inefficient my code was half way through - not sure if it is worth it to continue or just start over. Either way I'm proud of my first game!

TODO (if I decide to keep going):
-add some tunes
-add save data (hi score?)
-better var names (current variables are impossible to understand without comments!)
-hit boxes are not really hit boxes :(
-standardize animation logic

Possible "Arch 2" (or whatever) concepts:
-open world instead of one screen
-obstacles (rocks, water, etc)
-multiple bow types?
-unique enemy movements
-melee for close range?

P#60365 2018-12-26 03:21 ( Edited 2018-12-26 03:21)

it plays actually nice :) Liked the mechanic, you might need to emphasize more on the core mechanic which is accuracy vs movement. Maybe enemies that force you to move to lose accuracy, may be collecting your dropped arrows like in Towerfall which will force you to move around and make sure you land hits.

P#60408 2018-12-28 04:18
1

It would be nice if the target went for the nearest enemy in the direction you are currently holding when the target cycle button is pressed. Cycling through all available if no directional input is held.

P#60415 2018-12-28 17:23

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