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I am in need of some help:

do any of you know how to make a modifier so, when a monster dies, it has 50%(or 25% or 75%)
of chance to drop an item?

please help me with this, I would really apreciate!

P#9075 2014-09-26 21:05 ( Edited 2014-10-08 00:42)

Hey Kling, I'm working on this right now! I'll push it into 0.2.14 so that you can use it soon. The idea is to allow def id of a folder to be used for an emitter's source_id, indicating a random item (or no item) from that folder.

P#9079 2014-09-28 09:23 ( Edited 2014-09-28 16:29)

[dupe]

P#9081 2014-09-28 12:27 ( Edited 2014-09-28 16:28)

thank you so much zep! I'm also trying to understand how to replicate the behavior of emiting voxels that is used on the snail on the robot vs dragon cartridge.
I though that all of the monsters used on that cartridge could already be made on the editor, so I've been trying to do so.

P#9083 2014-09-28 14:20 ( Edited 2014-09-28 18:20)

Kling I have been trying to make a snail monster for a while now and i think i have made a pretty decent one
This video doesn't work :/


In this quick little video i made (please excuse the quality i don't have a good screen recorder)
I am showing off a monster that i have made similar to the snail
It is kind of messy and not exactly like the snail but it works
all i did was make a bullet and an emitter that shoots out a bullet with no velocity and 1.0 gravity right behind the monster. Then i set the bullet to atomize and leave debris.

It seems to work for a messy snail.

P#9087 2014-10-05 12:31 ( Edited 2014-10-08 00:43)

the video is private, so I can't see, I did managed to do that messy snail too, however, I wanted it to be organized like the original, I apreciate your efforts, but I believe I won't be able to use it, sorry.

P#9088 2014-10-06 20:40 ( Edited 2014-10-07 00:40)

ok no problem just tried to help

P#9090 2014-10-07 20:42 ( Edited 2014-10-08 00:42)

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