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How to reproduce:

  • register custom menu entry
  • run game with an endless while/flip loop

bug: menu item code is never triggered

Cart #gijenijato-0 | 2021-01-01 | Code ▽ | Embed ▽ | Forks ▽ | No License
3

P#86023 2021-01-01 14:16 ( Edited 2021-01-01 14:17)

:: luizpf

I guess it's not really a bug. Probably the menuitem callback is not asynchronous.

P#86045 2021-01-01 23:09

I don't even know how to convoy what to say to this comment above me but to main thread ya, I think maybe it's a bit unintuitive and maybe should be considered to be changed.

P#86095 2021-01-03 10:36

I was referring to the lack of understanding and awkwardness that I get reading that. I know what Poom is,
And I also know that making games can take a extremely long time, (Been working on mine for over 6months)
Asking someone as a stranger (I assume) to do something is going to be interrupted as being rude (at least to me) especially when the time-investment can be so huge.

I was here to think about how menuitem() works and to add my opinion on to this bug.

P#86133 2021-01-04 05:54
:: zep
1

Thanks @freds72 -- there was no good reason for this, and it's fixed in 0.2.2

P#87299 2021-02-06 16:50

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